dc32-retro-tech-addon/firmware/retro_tech_fw/user/src/btn.c

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/*
* Created on: Jul 27, 2024
*
* generic button handler like I do on most of my projects
*/
#include <ch32v00x.h>
#include "btn.h"
struct Btn btn[BTN_COUNT] = {0};
void btn_init()
{
uint8_t i;
// configure GPIO
BTN_PORT->BSHR = (BTN1_PUPD << BTN1_PIN) | (BTN2_PUPD << BTN2_PIN);
BTN_PORT->CFGLR &= ~((0xf << (BTN1_PIN*4)) | ((0xf << (BTN2_PIN*4))));
BTN_PORT->CFGLR |= (0x8 << (BTN1_PIN*4)) | (0x8 << (BTN2_PIN*4));
// configure default setup
for (i = 0; i < BTN_COUNT; i++) {
btn[i]._mask = BTN_RELEASE;
}
btn[0]._pintype = BTN1_PIN | BTN_ACTIVE_LO;
btn[1]._pintype = BTN2_PIN;
}
void btn_poll()
{
uint8_t i;
uint8_t r;
uint8_t ignore;
uint8_t pushed;
for (i = 0; i < BTN_COUNT; i++) {
pushed = 0;
ignore = btn[i]._mask & BTN_IGNORE;
r = BTN_PORT->INDR & (1 << (btn[i]._pintype & BTN_PIN_MASK));
// active low type buttons
if (!r && (btn[i]._pintype & BTN_ACTIVE_LO)) pushed = 1;
// active high type buttons
if (r && !(btn[i]._pintype & BTN_ACTIVE_LO)) pushed = 1;
if (pushed) {
// hold counter
if (btn[i]._count < 0xffff) btn[i]._count++;
// pushed long ennough?
if (btn[i]._count < BTN_DEBOUNCE) continue;
// first push?
if (!(btn[i]._mask & BTN_PUSH)) {
btn[i]._mask = BTN_PUSH;
if (btn[i].cb_push) {
btn[i].cb_push(i);
btn[i]._mask |= (BTN_PUSH << 4);
}
} else if (btn[i]._count >= btn[i].hold) {
// held to count limit
// if button is not repeatable, do not retrigger
if ((btn[i]._mask & BTN_HOLD) && !btn[i].repeat) continue;
btn[i]._mask |= BTN_HOLD;
// call callback only if not in ignore state
if (btn[i].cb_hold && !ignore) {
btn[i].cb_hold(i);
btn[i]._mask |= (BTN_HOLD << 4);
}
// apply repeat rate to count
if (btn[i].repeat > btn[i]._count) {
btn[i]._count = 0;
} else btn[i]._count -= btn[i].repeat;
}
} else {
// is not pushed
if (!(btn[i]._mask & BTN_RELEASE)) {
btn[i]._mask = BTN_RELEASE;
btn[i]._count = 0;
// call callback only if not in ignore state
if (btn[i].cb_release && !ignore) {
btn[i].cb_release(i);
btn[i]._mask |= (BTN_RELEASE << 4);
}
}
}
}
}