/* * Created on: Jul 27, 2024 * * generic button handler like I do on most of my projects */ #include #include "btn.h" struct Btn btn[BTN_COUNT] = {0}; void btn_init() { uint8_t i; // configure GPIO BTN_PORT->BSHR = (BTN1_PUPD << BTN1_PIN) | (BTN2_PUPD << BTN2_PIN); BTN_PORT->CFGLR &= ~((0xf << (BTN1_PIN*4)) | ((0xf << (BTN2_PIN*4)))); BTN_PORT->CFGLR |= (0x8 << (BTN1_PIN*4)) | (0x8 << (BTN2_PIN*4)); // configure default setup for (i = 0; i < BTN_COUNT; i++) { btn[i]._mask = BTN_RELEASE; } btn[0]._pintype = BTN1_PIN | BTN_ACTIVE_LO; btn[1]._pintype = BTN2_PIN; } void btn_poll() { uint8_t i; uint8_t r; uint8_t ignore; uint8_t pushed; for (i = 0; i < BTN_COUNT; i++) { pushed = 0; ignore = btn[i]._mask & BTN_IGNORE; r = BTN_PORT->INDR & (1 << (btn[i]._pintype & BTN_PIN_MASK)); // active low type buttons if (!r && (btn[i]._pintype & BTN_ACTIVE_LO)) pushed = 1; // active high type buttons if (r && !(btn[i]._pintype & BTN_ACTIVE_LO)) pushed = 1; if (pushed) { // hold counter if (btn[i]._count < 0xffff) btn[i]._count++; // pushed long ennough? if (btn[i]._count < BTN_DEBOUNCE) continue; // first push? if (!(btn[i]._mask & BTN_PUSH)) { btn[i]._mask = BTN_PUSH; if (btn[i].cb_push) { btn[i].cb_push(i); btn[i]._mask |= (BTN_PUSH << 4); } } else if (btn[i]._count >= btn[i].hold) { // held to count limit // if button is not repeatable, do not retrigger if ((btn[i]._mask & BTN_HOLD) && !btn[i].repeat) continue; btn[i]._mask |= BTN_HOLD; // call callback only if not in ignore state if (btn[i].cb_hold && !ignore) { btn[i].cb_hold(i); btn[i]._mask |= (BTN_HOLD << 4); } // apply repeat rate to count if (btn[i].repeat > btn[i]._count) { btn[i]._count = 0; } else btn[i]._count -= btn[i].repeat; } } else { // is not pushed if (!(btn[i]._mask & BTN_RELEASE)) { btn[i]._mask = BTN_RELEASE; btn[i]._count = 0; // call callback only if not in ignore state if (btn[i].cb_release && !ignore) { btn[i].cb_release(i); btn[i]._mask |= (BTN_RELEASE << 4); } } } } }