Files
hsc26-artemis2/firmware/app/led/ledprog.c
2026-05-09 08:42:57 -07:00

138 lines
3.0 KiB
C

/*
* ledprog.c: led programs
*/
#include "matrix.h"
#include "misc/tinymt.h"
static uint32_t s[8] = {0};
//static uint32_t t[8] = {0};
//static uint32_t l[8] = {0};
void lp_ribbon_init()
{
uint8_t i;
for (i = 0; i < 8; i++) {
s[i] = 0;
}
}
void lp_ribbon_upward(uint16_t wait, uint16_t rate, uint8_t fade)
{
uint32_t i;
uint32_t x;
/*
0: state
1: timeout
2: index
*/
if (fade > 0x80)
fade = 0x80;
// reduce 1-frame bright blip
for (i = 0; i < sizeof(led_set.ribbon); i++) {
if (led_set.ribbon[i] >= 0xd0) {
led_set.ribbon[i] = 0xd0;
}
}
switch (s[0]) {
case 0: { // timeout
if (!s[1]) {
s[0]++;
s[2] = 0;
return;
}
s[1]--;
break;
}
case 1: { // upward trails
// rate delay
if (!s[1]) {
s[1] = rate;
} else {
s[1]--;
break;
}
x = s[2]++;
// are we done?
if (x >= sizeof(led_set.ribbon)) {
s[0] = 0;
s[1] = wait;
break;
}
// fade in and up
led_set.ribbon[x] = 0x20;
if (x) led_set.ribbon[x - 1] = 0x66;
if (x > 1) led_set.ribbon[x - 2] = 0xef;
}
}
// fade out LEDs
for (i = 0; i < sizeof(led_set.ribbon); i++) {
if (led_set.ribbon[i] >= 0x70) {
led_set.ribbon[i] -= fade;
}
if (led_set.ribbon[i] >= fade) {
led_set.ribbon[i] -= fade;
} else {
// led_set.ribbon[i] >>= 1;
if (led_set.ribbon[i])
led_set.ribbon[i]--;
}
}
matrix_flag_update();
}
void lp_ribbon_twinkle(uint8_t idle, uint8_t max, uint8_t thresh_lo, uint8_t thresh_hi)
{
/*
idle: attempted idle target. ideally an odd number not a power of two.
max: maximum brightness. anything higher is clamped to this
thresh_lo: rand must be lower than this to make any adjustment this cycle
thresh_hi: rand must be this or higher to force a bright twinkle
*/
uint32_t i;
uint32_t w, x;
s[1]++;
for (i = 0; i < sizeof(led_set.ribbon); i++) {
x = prng_get8();
if (x < thresh_lo) {
w = (idle > 3) ? 3 : idle;
// swing around idle level
if (led_set.ribbon[i] > idle) {
led_set.ribbon[i] >>= 1;
} else {
led_set.ribbon[i] += (w - 1);
}
}
// only make bright stars every 4 frames
if ((x >= thresh_hi) && ((s[1] & 3) == 0)) {
w = prng_get8();
led_set.ribbon[i] += w;
if (led_set.ribbon[i] > max) {
led_set.ribbon[i] = max;
}
}
}
matrix_flag_update();
}