/* * ledprog.c: led programs */ #include "matrix.h" #include "misc/tinymt.h" static uint32_t s[8] = {0}; //static uint32_t t[8] = {0}; //static uint32_t l[8] = {0}; void lp_ribbon_init() { uint8_t i; for (i = 0; i < 8; i++) { s[i] = 0; } } void lp_ribbon_upward(uint16_t wait, uint16_t rate, uint8_t fade) { uint32_t i; uint32_t x; /* 0: state 1: timeout 2: index */ if (fade > 0x80) fade = 0x80; // reduce 1-frame bright blip for (i = 0; i < sizeof(led_set.ribbon); i++) { if (led_set.ribbon[i] >= 0xd0) { led_set.ribbon[i] = 0xd0; } } switch (s[0]) { case 0: { // timeout if (!s[1]) { s[0]++; s[2] = 0; return; } s[1]--; break; } case 1: { // upward trails // rate delay if (!s[1]) { s[1] = rate; } else { s[1]--; break; } x = s[2]++; // are we done? if (x >= sizeof(led_set.ribbon)) { s[0] = 0; s[1] = wait; break; } // fade in and up led_set.ribbon[x] = 0x20; if (x) led_set.ribbon[x - 1] = 0x66; if (x > 1) led_set.ribbon[x - 2] = 0xef; } } // fade out LEDs for (i = 0; i < sizeof(led_set.ribbon); i++) { if (led_set.ribbon[i] >= 0x70) { led_set.ribbon[i] -= fade; } if (led_set.ribbon[i] >= fade) { led_set.ribbon[i] -= fade; } else { // led_set.ribbon[i] >>= 1; if (led_set.ribbon[i]) led_set.ribbon[i]--; } } matrix_flag_update(); } void lp_ribbon_twinkle(uint8_t idle, uint8_t max, uint8_t thresh_lo, uint8_t thresh_hi) { /* idle: attempted idle target. ideally an odd number not a power of two. max: maximum brightness. anything higher is clamped to this thresh_lo: rand must be lower than this to make any adjustment this cycle thresh_hi: rand must be this or higher to force a bright twinkle */ uint32_t i; uint32_t w, x; s[1]++; for (i = 0; i < sizeof(led_set.ribbon); i++) { x = prng_get8(); if (x < thresh_lo) { w = (idle > 3) ? 3 : idle; // swing around idle level if (led_set.ribbon[i] > idle) { led_set.ribbon[i] >>= 1; } else { led_set.ribbon[i] += (w - 1); } } // only make bright stars every 4 frames if ((x >= thresh_hi) && ((s[1] & 3) == 0)) { w = prng_get8(); led_set.ribbon[i] += w; if (led_set.ribbon[i] > max) { led_set.ribbon[i] = max; } } } matrix_flag_update(); }