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Fixed rotate gizmo position after arrange
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@@ -2487,10 +2487,12 @@ void GLCanvas3D::reload_scene(bool force)
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// 1st call to reset if no objects left
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update_gizmos_data();
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update_volumes_selection(m_objects_selections);
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// 2nd call to restore if something selected
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// 2nd call to restore selection, if any
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if (!m_objects_selections.empty())
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update_gizmos_data();
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m_gizmos.refresh();
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if (m_config->has("nozzle_diameter"))
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{
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// Should the wipe tower be visualized ?
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