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Fixed print bed UV mapping
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@@ -141,8 +141,8 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
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float inv_size_y = -1.0f / size_y;
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for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
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{
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m_tex_coords[i] *= inv_size_x;
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m_tex_coords[i + 1] *= inv_size_y;
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m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
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m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
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}
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}
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}
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