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Fixed unneded auto-extra frame render
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@@ -1363,7 +1363,7 @@ void GLCanvas3D::Labels::render(const std::vector<const PrintInstance*>& sorted_
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// force re-render while the windows gets to its final size (it takes several frames)
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float content_w = 1 + ImGui::GetWindowContentRegionWidth();
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if (content_w <= label_len)
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if (content_w < label_len)
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m_canvas.request_extra_frame();
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imgui.end();
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