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Fixed loading of hole_height when a hole is selected (hollowing gizmo)
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@@ -1079,7 +1079,7 @@ void GLGizmoHollow::select_point(int i)
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if (i == AllPoints) {
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m_new_hole_radius = m_c->m_model_object->sla_drain_holes[0].radius;
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m_new_hole_height = m_c->m_model_object->sla_drain_holes[0].height;
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m_new_hole_height = m_c->m_model_object->sla_drain_holes[0].height - HoleStickOutLength;
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}
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}
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else {
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@@ -1088,7 +1088,7 @@ void GLGizmoHollow::select_point(int i)
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m_selected[i] = true;
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m_selection_empty = false;
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m_new_hole_radius = m_c->m_model_object->sla_drain_holes[i].radius;
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m_new_hole_height = m_c->m_model_object->sla_drain_holes[i].height;
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m_new_hole_height = m_c->m_model_object->sla_drain_holes[i].height - HoleStickOutLength;
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}
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}
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