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Skip picking pass when plater is empty
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@@ -1356,7 +1356,7 @@ void GLCanvas3D::render()
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if (m_rectangle_selection.is_dragging())
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// picking pass using rectangle selection
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_rectangular_selection_picking_pass();
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else
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else if (!m_volumes.empty())
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// regular picking pass
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_picking_pass();
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}
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