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Tech ENABLE_SEQUENTIAL_LIMITS -> Do not show clearance regions while dragging an object
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@@ -1755,7 +1755,10 @@ void GLCanvas3D::render()
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_render_selection();
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_render_bed(!camera.is_looking_downward(), true);
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#if ENABLE_SEQUENTIAL_LIMITS
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_render_sequential_clearance();
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if (!m_mouse.dragging || m_mouse.drag.move_volume_idx == -1)
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_render_sequential_clearance();
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else
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set_sequential_print_clearance(Polygons());
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#endif // ENABLE_SEQUENTIAL_LIMITS
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#if ENABLE_RENDER_SELECTION_CENTER
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_render_selection_center();
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