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Follow-up of 5b2e2fe7b3 -> Fixed uv mapping on gizmobar
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@@ -886,7 +886,7 @@ void GLGizmosManager::do_render_overlay() const
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#else
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float du = (float)(tex_width - 1) / (3.0f * (float)tex_width); // 3 is the number of possible states if the icons
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#endif // ENABLE_GIZMO_ICONS_NON_ACTIVABLE_STATE
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float dv = (float)(tex_height - 1) / (float)(selectable_idxs.size() * tex_height);
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float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
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// tiles in the texture are spaced by 1 pixel
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float u_offset = 1.0f / (float)tex_width;
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