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Attempt to fix camera movements after importing object
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@@ -4896,6 +4896,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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m_mouse.set_start_position_2D_as_invalid();
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m_mouse.set_start_position_3D_as_invalid();
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#endif
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}
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else if (evt.Leaving())
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