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GLCanvas3D child classes/structures set as private
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@@ -105,7 +105,6 @@ class GLCanvas3D
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void reset() { first_volumes.clear(); }
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};
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public:
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struct Camera
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{
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enum EType : unsigned char
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@@ -441,7 +440,6 @@ public:
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void render(const GLCanvas3D& canvas) const;
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};
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private:
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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LegendTexture m_legend_texture;
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