fix upright button mapping scroll buttons inverted
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@ -22,8 +22,8 @@ uint8_t btn_held;
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static uint8_t btn_map_upr[BTN_COUNT] = {3, 0, 1, 2, 4}; // bot left, top left, bot right, top right
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static uint8_t btn_map_rot[BTN_COUNT] = {2, 1, 3, 0, 4};
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static uint8_t btn_map_upr[BTN_COUNT] = {0, 3, 1, 2, 4}; // bot left, top left, bot right, top right
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static uint8_t btn_map_rot[BTN_COUNT] = {2, 1, 3, 0, 4}; // bot left, top left, bot right, top right
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