fix LEDs lighting, and fix up first RGB program

This commit is contained in:
true 2024-08-02 17:33:40 -07:00
parent d42f20773b
commit 185578ad8d
2 changed files with 24 additions and 28 deletions

View File

@ -12,8 +12,8 @@
const uint8_t rgb_map[9] = {0x04, 0x14, 0x01, 0x11, 0x07, 0x0a, 0x1a, 0x0d, 0x1d}; static const uint8_t rgb_map[9] = {0x04, 0x14, 0x01, 0x11, 0x07, 0x0a, 0x1a, 0x0d, 0x1d};
const uint8_t cursor_map[3] = {0x17, 0x18, 0x19}; static const uint8_t cursor_map[3] = {0x17, 0x18, 0x19};
@ -45,15 +45,17 @@ void led_is_updated()
void led_send() void led_send()
{ {
uint8_t i; uint8_t i;
uint8_t o;
uint8_t out[16*2]; uint8_t out[16*2];
// only render when there's something to render // only render when there's something to render
if (led_updated) { if (led_updated) {
// stuff RGB outputs // stuff RGB outputs
for (i = 0; i < 9; i++) { for (i = 0; i < 9; i++) {
out[rgb_map[i] + 0] = rgb[i][0]; o = (rgb_map[i] - 1) & 0x1f;
out[rgb_map[i] + 1] = rgb[i][1]; out[o + 0] = rgb[i][0];
out[rgb_map[i] + 2] = rgb[i][2]; out[o + 1] = rgb[i][1];
out[o + 2] = rgb[i][2];
} }
// stuff cursor outputs // stuff cursor outputs

View File

@ -62,22 +62,6 @@ static const uint8_t rainbow_angles[8][5] = {
0x00, 0x00} // bottom to top 0x00, 0x00} // bottom to top
}; };
static void rainbow_letter_next()
{
uint16_t h;
// add to our hue
h = userconf.ledprog_setting[0][1];
h <<= 2;
rainbow_hue += h;
rainbow_hue++;
rainbow_hue %= 256*6;
// make a color out of it
hsv2rgb_8b(rainbow_hue, 255, 255, &prog_rgb[0], &prog_rgb[1], &prog_rgb[2]);
}
void led_rgb_0_rainbow(uint8_t preview, uint8_t tick) void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
{ {
uint8_t i, j; // iterator uint8_t i, j; // iterator
@ -86,6 +70,8 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
uint8_t max; // max number of iterations for this angle uint8_t max; // max number of iterations for this angle
uint8_t angle; // fill direction from LUT uint8_t angle; // fill direction from LUT
uint16_t hoff;
// run at half framerate // run at half framerate
if (tick & 1) { if (tick & 1) {
// no matter what, this puke is getting updated // no matter what, this puke is getting updated
@ -96,22 +82,24 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
angle &= 0x7; angle &= 0x7;
max = rainbow_angles[angle][2] & 0x7; max = rainbow_angles[angle][2] & 0x7;
hoff = userconf.ledprog_setting[0][1];
hoff <<= 2;
hoff = (256*6) - hoff;
// process outputs // process outputs
for (i = 0; i <= max; i++) { for (i = 0; i <= max; i++) {
// get the next puke // get the next puke
rainbow_letter_next(); hsv2rgb_8b((rainbow_hue + (hoff * i)) % (256*6), 255, 255,
&prog_rgb[0], &prog_rgb[1], &prog_rgb[2]);
// apply to next set of LEDs // apply to next set of LEDs
n = 0; n = 0;
for (j = 0; j < 9; j++) { for (j = 0; j < 9; j++) {
n++;
if (j == 5) n++; // nybble index
idx = rainbow_angles[angle][n >> 1]; // get mask byte idx = rainbow_angles[angle][n >> 1]; // get mask byte
if ((n & 1) == 0) idx >>= 4; // shift even values over if (!(n & 1)) idx >>= 4; // shift even numbered LED index over
idx &= 0x7; // mask lowest 3 bits idx &= 0x7; // mask lowest 3 bits
if (idx == i) { // is this LED part of this pattern? if (i == idx) { // is this LED part of this pattern at this index?
if (preview) { // are we in preview mode? if (preview) { // are we in preview mode?
if (j != 0) { // is the first letter not the one selected? if (j != 0) { // is the first letter not the one selected?
if ((preview & 0x7f) == 0) {// is this preview selected? if ((preview & 0x7f) == 0) {// is this preview selected?
@ -119,12 +107,18 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
} }
} else return; // preview is not selected, so we're done here } else return; // preview is not selected, so we're done here
} }
rgb[j][0] = prog_rgb[0]; // if so, copy the values rgb[j][0] = prog_rgb[0]; // if so, copy the values
rgb[j][1] = prog_rgb[1]; rgb[j][1] = prog_rgb[1];
rgb[j][2] = prog_rgb[2]; rgb[j][2] = prog_rgb[2];
} }
n++; // nybble index
if (n == 5) n++; // skip the 6th nybble; this indicates the max
} }
} }
rainbow_hue += 2;
rainbow_hue %= (256*6);
} }
} }