fix LEDs lighting, and fix up first RGB program
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@ -12,8 +12,8 @@
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const uint8_t rgb_map[9] = {0x04, 0x14, 0x01, 0x11, 0x07, 0x0a, 0x1a, 0x0d, 0x1d};
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const uint8_t cursor_map[3] = {0x17, 0x18, 0x19};
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static const uint8_t rgb_map[9] = {0x04, 0x14, 0x01, 0x11, 0x07, 0x0a, 0x1a, 0x0d, 0x1d};
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static const uint8_t cursor_map[3] = {0x17, 0x18, 0x19};
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@ -45,15 +45,17 @@ void led_is_updated()
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void led_send()
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{
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uint8_t i;
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uint8_t o;
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uint8_t out[16*2];
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// only render when there's something to render
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if (led_updated) {
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// stuff RGB outputs
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for (i = 0; i < 9; i++) {
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out[rgb_map[i] + 0] = rgb[i][0];
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out[rgb_map[i] + 1] = rgb[i][1];
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out[rgb_map[i] + 2] = rgb[i][2];
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o = (rgb_map[i] - 1) & 0x1f;
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out[o + 0] = rgb[i][0];
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out[o + 1] = rgb[i][1];
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out[o + 2] = rgb[i][2];
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}
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// stuff cursor outputs
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@ -62,22 +62,6 @@ static const uint8_t rainbow_angles[8][5] = {
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0x00, 0x00} // bottom to top
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};
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static void rainbow_letter_next()
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{
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uint16_t h;
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// add to our hue
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h = userconf.ledprog_setting[0][1];
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h <<= 2;
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rainbow_hue += h;
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rainbow_hue++;
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rainbow_hue %= 256*6;
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// make a color out of it
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hsv2rgb_8b(rainbow_hue, 255, 255, &prog_rgb[0], &prog_rgb[1], &prog_rgb[2]);
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}
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void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
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{
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uint8_t i, j; // iterator
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@ -86,6 +70,8 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
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uint8_t max; // max number of iterations for this angle
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uint8_t angle; // fill direction from LUT
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uint16_t hoff;
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// run at half framerate
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if (tick & 1) {
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// no matter what, this puke is getting updated
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@ -96,22 +82,24 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
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angle &= 0x7;
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max = rainbow_angles[angle][2] & 0x7;
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hoff = userconf.ledprog_setting[0][1];
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hoff <<= 2;
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hoff = (256*6) - hoff;
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// process outputs
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for (i = 0; i <= max; i++) {
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// get the next puke
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rainbow_letter_next();
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hsv2rgb_8b((rainbow_hue + (hoff * i)) % (256*6), 255, 255,
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&prog_rgb[0], &prog_rgb[1], &prog_rgb[2]);
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// apply to next set of LEDs
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n = 0;
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for (j = 0; j < 9; j++) {
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n++;
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if (j == 5) n++; // nybble index
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idx = rainbow_angles[angle][n >> 1]; // get mask byte
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if ((n & 1) == 0) idx >>= 4; // shift even values over
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if (!(n & 1)) idx >>= 4; // shift even numbered LED index over
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idx &= 0x7; // mask lowest 3 bits
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if (idx == i) { // is this LED part of this pattern?
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if (i == idx) { // is this LED part of this pattern at this index?
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if (preview) { // are we in preview mode?
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if (j != 0) { // is the first letter not the one selected?
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if ((preview & 0x7f) == 0) {// is this preview selected?
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@ -119,12 +107,18 @@ void led_rgb_0_rainbow(uint8_t preview, uint8_t tick)
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}
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} else return; // preview is not selected, so we're done here
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}
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rgb[j][0] = prog_rgb[0]; // if so, copy the values
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rgb[j][0] = prog_rgb[0]; // if so, copy the values
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rgb[j][1] = prog_rgb[1];
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rgb[j][2] = prog_rgb[2];
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}
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n++; // nybble index
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if (n == 5) n++; // skip the 6th nybble; this indicates the max
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}
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}
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rainbow_hue += 2;
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rainbow_hue %= (256*6);
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}
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}
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