led matrix programs now basically function

This commit is contained in:
true 2024-08-03 13:44:54 -07:00
parent c060bcc236
commit 83fb171fbf
3 changed files with 80 additions and 36 deletions

View File

@ -112,6 +112,22 @@ void userconf_load()
userconf.checksum = checksum();
userconf.checkval = CHECKVAL;
// default program connfigs
// program 0: flashing
userconf.pep_conf[0][0] = 0x80; // brightness
userconf.pep_conf[0][1] = 200; // flash rate
// program 2: loops
userconf.pep_conf[2][0] = 0xc0; // brightness
userconf.pep_conf[2][1] = 0; // looping rate
userconf.pep_conf[2][3] = 3; // decay rate
// program 4: alternating
userconf.pep_conf[4][0] = 0x80; // brightness
userconf.pep_conf[4][1] = 8; // flash rate
userconf.pep_conf[4][3] = 0x0b; // lower brightness on alternate
}
}

View File

@ -44,7 +44,7 @@ static void pep_0_flash(uint8_t tick)
{
uint8_t i;
uint16_t out = userconf.pep_conf[PEP_0][PEP_0_CONF_BRIGHTNESS] ^ 0xff;
uint16_t out = userconf.pep_conf[PEP_0][PEP_0_CONF_BRIGHTNESS];
uint8_t flash = userconf.pep_conf[PEP_0][PEP_0_CONF_FLASH_RATE];
if (!flash) {
@ -56,9 +56,12 @@ static void pep_0_flash(uint8_t tick)
if (!pep_work[0]) {
pep_work[1] ^= 0x1;
if (pep_work[1] & 1) {
for (i = 0; i < LED_PEP_COUNT; i++) {
for (i = 0; i < LED_PEP_NOTOP; i++) {
led.section.pep[i] = out;
}
for (i = LED_PEP_NOTOP; i < LED_PEP_COUNT; i++) {
led.section.pep[i] = out >> 1;
}
for (i = 0; i < LED_HAT_COUNT; i++) {
led.section.hat[i] = out;
}
@ -141,27 +144,49 @@ static void pep_1_sizzle(uint8_t tick)
* work global:
* 0: loop state
*/
#define PEP_2_CONF_BRIGHTNESS 0
#define PEP_2_CONF_LOOP_RATE 1
#define PEP_2_CONF_DECAY_RATE 3
static void pep_2_loops(uint8_t tick)
{
uint8_t i;
uint16_t top, bot;
pep_work[0]++;
uint8_t brite = userconf.pep_conf[PEP_2][PEP_2_CONF_BRIGHTNESS];
uint8_t rate = userconf.pep_conf[PEP_2][PEP_2_CONF_LOOP_RATE];
uint8_t decay = userconf.pep_conf[PEP_2][PEP_2_CONF_DECAY_RATE];
top = pep_work[0] * LED_PEP_COUNT;
top >>= 8;
if (pep_work[0]) {
pep_work[0]--;
} else {
pep_work[0] = rate;
pep_work[1]++;
}
bot = pep_work[0] * LED_HAT_COUNT;
bot = pep_work[1] * LED_PEP_COUNT;
bot >>= 8;
for (i = 0; i < LED_PEP_COUNT; i++) {
if (i == bot) led.section.pep[i] = 255;
else if (led.section.pep[i]) led.section.pep[i]--;
if (i == bot) led.section.pep[i] = brite;
else {
if (led.section.pep[i] >= decay) led.section.pep[i] -= decay;
else led.section.pep[i] = 0;
}
}
top = pep_work[1] * LED_HAT_COUNT;
top >>= 8;
for (i = 0; i < LED_HAT_COUNT; i++) {
if (i == top) led.section.hat[i] = 255;
else if (led.section.hat[i]) led.section.hat[i]--;
if (i == top) led.section.hat[i] = brite;
else {
if (led.section.hat[i] >= decay) led.section.hat[i] -= decay;
else led.section.hat[i] = 0;
}
}
led_matrix_is_updated();
}
/*
@ -175,11 +200,12 @@ static void pep_3_neon_sign(uint8_t tick)
uint8_t i;
// todo: implement flickering on/off
// like a flourescent tube warming up or failing
for (i = 0; i < LED_PEP_COUNT; i++) {
led.section.pep[i] = (tick & 1) ? 255 : 200;
led.section.pep[i] = (tick & 2) ? 0x40 : 16;
}
for (i = 0; i < LED_HAT_COUNT; i++) {
led.section.hat[i] = (tick & 1) ? 255 : 200;
led.section.hat[i] = (tick & 2) ? 0x80 : 24;
}
led_matrix_is_updated();
@ -208,6 +234,10 @@ static void pep_4_alternate(uint8_t tick)
led.section.hat[i] = (pep_work[1] & 1) ? lo : hi;
}
pep_work[1] ^= 0x1;
led_matrix_is_updated();
pep_work[0] = userconf.pep_conf[PEP_4][PEP_4_CONF_FLASH_RATE];
} else {
pep_work[0]--;
@ -224,9 +254,9 @@ static void pep_4_alternate(uint8_t tick)
* 2: delay step
*/
static const uint8_t nom_map[5][2] = {
{15, 21},
{13, 23},
{ 6, 24},
{14, 21},
{12, 23},
{ 9, 24},
{ 5, 27},
{ 2, 29}
};
@ -234,10 +264,6 @@ static const uint8_t nom_map[5][2] = {
static void pep_5_nom(uint8_t tick)
{
uint8_t i;
i = nom_map[0][0];
i = (uint8_t)i;
uint8_t start, end;
switch (pep_work[0]) {
@ -245,8 +271,7 @@ static void pep_5_nom(uint8_t tick)
case 2: { // wait a while
if (!pep_work[2]) {
// just got here; set a new random timeout
i = prng_get8() >> 2;
pep_work[2] = (0xff - 64) + i;
pep_work[2] = 0xff - (prng_get8() >> 2);
} else {
// wait around for a little while
pep_work[2]--;
@ -254,6 +279,7 @@ static void pep_5_nom(uint8_t tick)
// done here
pep_work[1] = 0;
pep_work[0]++;
pep_work[0] &= 0x3;
}
}
@ -262,31 +288,31 @@ static void pep_5_nom(uint8_t tick)
case 1: { // eat the pepper
// eat at about one bite per second
if ((tick & 0x7f) != 0) break;
if ((tick & 0x3f) != 0) break;
start = 0;
if (!pep_work[1]) {
end = LED_PEP_NOTOP;
} else if (pep_work[1] < 6) {
start = nom_map[pep_work[i] - 1][0];
end = nom_map[pep_work[i] - 1][1];
} else {
end = 0;
} else if (pep_work[1] < 6) {
start = nom_map[pep_work[1] - 1][0] - 1;
end = nom_map[pep_work[1] - 1][1] - 1;
} else {
end = LED_PEP_NOTOP - 1;
}
// set pepper body LEDs to initial on state (or off if pepper is fully eated)
for (i = 0; i < LED_PEP_NOTOP; i++) {
led.section.pep[i] = end ? 255 : 0;
led.section.pep[i] = (pep_work[1] < 6) ? 0x80 : 0;
}
// in this mode we need to light up the top pepper line
for (i = LED_PEP_NOTOP; i < LED_PEP_COUNT; i++) {
led.section.pep[i] = 200;
// in this mode we need to light up the top pepper line as well as the hat
for (i = LED_PEP_NOTOP; i < 64; i++) {
led.all[i] = 0x60;
}
// clear eated pepper portions, gonna cry
if (end) {
for (i = start; i < end; i++) {
for (i = start; i <= end; i++) {
led.section.pep[i] = 0;
}
}
@ -301,15 +327,15 @@ static void pep_5_nom(uint8_t tick)
}
case 3: { // regen the pepper
if (led.section.pep[pep_work[1]] >= 0xfe) {
if (led.section.pep[pep_work[1]] >= (0x80 - 4)) {
// next segment
pep_work[1]++;
if (pep_work[i] >= (LED_PEP_NOTOP - pep_work[i])) {
if (pep_work[1] > (LED_PEP_NOTOP - pep_work[1])) {
// we're done regenerating
pep_work[0] = 0;
}
} else {
led.section.pep[pep_work[1]] += 2;
led.section.pep[pep_work[1]] += 4;
if (pep_work[1]) {
led.section.pep[LED_PEP_NOTOP - pep_work[1]] = led.section.pep[pep_work[1]];
}

View File

@ -60,6 +60,7 @@ void ui_init()
}
uint8_t tmp;
volatile uint8_t prog_run = 5;
void ui_render()
{
@ -80,7 +81,8 @@ void ui_render()
}
// temporary: testing
ledprog_pep[1](tick);
ledprog_pep[prog_run](tick);
/*
if ((tick & 3) == 3) {