add circle spin fadeout whatever program
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@@ -9,15 +9,18 @@ tinyNeoPixel rgb = tinyNeoPixel(RGB_COUNT, PIN_PA1, NEO_GRB, rgbled);
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// rgb program prototypes
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uint8_t rgbp_rainbow(uint8_t init);
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uint8_t rgbp_circlefade(uint8_t init);
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uint8_t (*rgb_program[1])(uint8_t) = {
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rgbp_rainbow
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// rgb program function pointer array
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uint8_t (*rgb_program[PROG_COUNT])(uint8_t) = {
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rgbp_rainbow,
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rgbp_circlefade
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};
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#define RGB_COUNT 5
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uint8_t rgbled[3 * RGB_COUNT];
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@@ -40,6 +43,8 @@ void conf_rgb_timer()
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// globals for all rgb programs
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uint16_t prog_timeout;
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uint16_t hue;
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uint8_t r, g, b;
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// rgb program 0: rainbow puke
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@@ -53,9 +58,7 @@ uint16_t rainbow_hue = 0;
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uint8_t rgbp_rainbow(uint8_t init)
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{
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uint8_t i;
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uint8_t r, g, b;
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uint16_t hue;
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uint8_t i;
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// set our timer when initializing. otherwise every call is identical
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if (init) {
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@@ -89,4 +92,49 @@ uint8_t rgbp_rainbow(uint8_t init)
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// done with program
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return 0;
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}
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}
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// rgb program 2: circle loops with fading
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#define CF_TIMEOUT 90 // how long to show this program (max 255, ideally (20*loopcount)+10)
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#define CF_BRIGHTNESS 64 // how bright to make the LED. don't make too bright or badge will brown out
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#define CF_FADERATE 12 // how much to fade all LEDs each frame
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uint8_t circlefade_idx = 0;
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uint8_t rgbp_circlefade(uint8_t init)
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{
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uint8_t i;
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uint8_t t;
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// set our timer when initializing. otherwise every call is identical
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if (init) {
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prog_timeout = CF_TIMEOUT;
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circlefade_idx = 0;
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}
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if (--prog_timeout) {
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t = (uint8_t)(CF_TIMEOUT - prog_timeout); // get time elapsed
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t &= 0x3; // light a new LED every 4th loop
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// fade each LED down every cycle
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for (i = 0; i < (sizeof(rgbled) / sizeof(rgbled[0])); i++) {
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if (rgbled[i] >= CF_FADERATE) {
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rgbled[i] -= CF_FADERATE;
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} else {
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rgbled[i] = 0;
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}
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}
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// set the next LED in sequence on to full brightness every 4 cycles
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if (prog_timeout >= 10) { // as long as >10 loops remain,
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if (!t) { // then on a loop boundary, light the next LED
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rgb.setPixelColor(circlefade_idx, CF_BRIGHTNESS, CF_BRIGHTNESS, CF_BRIGHTNESS);
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if (++circlefade_idx > RGB_COUNT) { // then work on the next LED in sequence
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circlefade_idx = 0;
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}
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}
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}
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}
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}
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