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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "polar_svd3x3.h"
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#include "svd3x3.h"
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#ifdef __SSE__
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# include "svd3x3_sse.h"
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#endif
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#ifdef __AVX__
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# include "svd3x3_avx.h"
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#endif
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template<typename Mat>
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IGL_INLINE void igl::polar_svd3x3(const Mat& A, Mat& R)
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{
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// should be caught at compile time, but just to be 150% sure:
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assert(A.rows() == 3 && A.cols() == 3);
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Eigen::Matrix<typename Mat::Scalar, 3, 3> U, Vt;
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Eigen::Matrix<typename Mat::Scalar, 3, 1> S;
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svd3x3(A, U, S, Vt);
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R = U * Vt.transpose();
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}
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#ifdef __SSE__
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template<typename T>
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IGL_INLINE void igl::polar_svd3x3_sse(const Eigen::Matrix<T, 3*4, 3>& A, Eigen::Matrix<T, 3*4, 3> &R)
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{
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// should be caught at compile time, but just to be 150% sure:
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assert(A.rows() == 3*4 && A.cols() == 3);
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Eigen::Matrix<T, 3*4, 3> U, Vt;
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Eigen::Matrix<T, 3*4, 1> S;
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svd3x3_sse(A, U, S, Vt);
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for (int k=0; k<4; k++)
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{
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R.block(3*k, 0, 3, 3) = U.block(3*k, 0, 3, 3) * Vt.block(3*k, 0, 3, 3).transpose();
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}
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//// test:
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//for (int k=0; k<4; k++)
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//{
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// Eigen::Matrix3f Apart = A.block(3*k, 0, 3, 3);
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// Eigen::Matrix3f Rpart;
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// polar_svd3x3(Apart, Rpart);
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// Eigen::Matrix3f Rpart_SSE = R.block(3*k, 0, 3, 3);
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// Eigen::Matrix3f diff = Rpart - Rpart_SSE;
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// float diffNorm = diff.norm();
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// int hu = 1;
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//}
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//// eof test
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}
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#endif
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#ifdef __AVX__
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template<typename T>
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IGL_INLINE void igl::polar_svd3x3_avx(const Eigen::Matrix<T, 3*8, 3>& A, Eigen::Matrix<T, 3*8, 3> &R)
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{
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// should be caught at compile time, but just to be 150% sure:
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assert(A.rows() == 3*8 && A.cols() == 3);
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Eigen::Matrix<T, 3*8, 3> U, Vt;
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Eigen::Matrix<T, 3*8, 1> S;
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svd3x3_avx(A, U, S, Vt);
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for (int k=0; k<8; k++)
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{
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R.block(3*k, 0, 3, 3) = U.block(3*k, 0, 3, 3) * Vt.block(3*k, 0, 3, 3).transpose();
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}
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// test:
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for (int k=0; k<8; k++)
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{
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Eigen::Matrix3f Apart = A.block(3*k, 0, 3, 3);
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Eigen::Matrix3f Rpart;
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polar_svd3x3(Apart, Rpart);
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Eigen::Matrix3f Rpart_SSE = R.block(3*k, 0, 3, 3);
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Eigen::Matrix3f diff = Rpart - Rpart_SSE;
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float diffNorm = diff.norm();
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if (std::abs(diffNorm) > 0.001)
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{
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printf("Huh: diffNorm = %15f (k = %i)\n", diffNorm, k);
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}
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// Unused
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//int hu = 1;
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}
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// eof test
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}
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#endif
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::polar_svd3x3<Eigen::Matrix<double, 3, 3, 0, 3, 3> >(Eigen::Matrix<double, 3, 3, 0, 3, 3> const&, Eigen::Matrix<double, 3, 3, 0, 3, 3>&);
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template void igl::polar_svd3x3<Eigen::Matrix<float,3,3,0,3,3> >(Eigen::Matrix<float,3,3,0,3,3> const &,Eigen::Matrix<float,3,3,0,3,3> &);
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#ifdef __SSE__
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template void igl::polar_svd3x3_sse<float>(Eigen::Matrix<float, 12, 3, 0, 12, 3> const&, Eigen::Matrix<float, 12, 3, 0, 12, 3>&);
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#endif
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#ifdef __AVX__
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template void igl::polar_svd3x3_avx<float>(Eigen::Matrix<float, 24, 3, 0, 24, 3> const&, Eigen::Matrix<float, 24, 3, 0, 24, 3>&);
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#endif
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#endif
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