Files
OrcaSlicer-bambulab/src/libigl/igl/opengl/bind_vertex_attrib_array.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

25 lines
702 B
C++

#include "bind_vertex_attrib_array.h"
IGL_INLINE GLint igl::opengl::bind_vertex_attrib_array(
const GLuint program_shader,
const std::string &name,
GLuint bufferID,
const Eigen::Matrix<float,Eigen::Dynamic,Eigen::Dynamic,Eigen::RowMajor> &M,
bool refresh)
{
GLint id = glGetAttribLocation(program_shader, name.c_str());
if (id < 0)
return id;
if (M.size() == 0)
{
glDisableVertexAttribArray(id);
return id;
}
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
if (refresh)
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*M.size(), M.data(), GL_DYNAMIC_DRAW);
glVertexAttribPointer(id, M.cols(), GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(id);
return id;
}