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OrcaSlicer-bambulab/xs/src/libslic3r/Fill/FillRectilinear2.hpp

38 lines
876 B
C++

#ifndef slic3r_FillRectilinear2_hpp_
#define slic3r_FillRectilinear2_hpp_
#include "../libslic3r.h"
#include "FillBase.hpp"
namespace Slic3r {
class Surface;
class FillRectilinear2 : public FillWithDirection
{
public:
virtual ~FillRectilinear2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
coord_t _min_spacing;
coord_t _line_spacing;
// distance threshold for allowing the horizontal infill lines to be connected into a continuous path
coord_t _diagonal_distance;
};
class FillGrid2 : public FillRectilinear2
{
public:
virtual ~FillGrid2() {}
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
}; // namespace Slic3r
#endif // slic3r_FillRectilinear2_hpp_