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OrcaSlicer-bambulab/resources/shaders/140/flat_texture.fs
2026-05-11 19:29:55 +01:00

13 lines
160 B
GLSL

#version 140
uniform sampler2D uniform_texture;
in vec2 tex_coord;
out vec4 out_color;
void main()
{
out_color = texture(uniform_texture, tex_coord);
}