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OrcaSlicer-bambulab/resources/shaders/110/flat_texture.fs
Louis Rossmann c661ddc2eb Initial release
2026-05-11 07:39:33 -05:00

11 lines
149 B
GLSL

#version 110
uniform sampler2D uniform_texture;
varying vec2 tex_coord;
void main()
{
gl_FragColor = texture2D(uniform_texture, tex_coord);
}