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OrcaSlicer-bambulab/resources/shaders/110/background.fs
Louis Rossmann c661ddc2eb Initial release
2026-05-11 07:39:33 -05:00

12 lines
169 B
GLSL

#version 110
uniform vec4 top_color;
uniform vec4 bottom_color;
varying vec2 tex_coord;
void main()
{
gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
}