Files
OrcaSlicer-bambulab/src/libigl/igl/histc.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

57 lines
1.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_HISTC_H
#define IGL_HISTC_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Like matlab's histc. Count occurrences of values in X between consecutive
// entries in E
//
// Inputs:
// X m-long Vector of values
// E n-long Monotonically increasing vector of edges
// Outputs:
// N n-long vector where N(k) reveals how many values in X fall between
// E(k) <= X < E(k+1)
// B m-long vector of bin ids so that B(j) = k if E(k) <= X(j) < E(k+1).
// B(j) = -1 if X(j) is outside of E.
//
// O(n+m*log(n))
template <typename DerivedX, typename DerivedE, typename DerivedN, typename DerivedB>
IGL_INLINE void histc(
const Eigen::MatrixBase<DerivedX > & X,
const Eigen::MatrixBase<DerivedE > & E,
Eigen::PlainObjectBase<DerivedN > & N,
Eigen::PlainObjectBase<DerivedB > & B);
// Truly O(m*log(n))
template <typename DerivedX, typename DerivedE, typename DerivedB>
IGL_INLINE void histc(
const Eigen::MatrixBase<DerivedX > & X,
const Eigen::MatrixBase<DerivedE > & E,
Eigen::PlainObjectBase<DerivedB > & B);
// Scalar search wrapper
template <typename DerivedE>
IGL_INLINE void histc(
const typename DerivedE::Scalar & x,
const Eigen::MatrixBase<DerivedE > & E,
typename DerivedE::Index & b);
}
#ifndef IGL_STATIC_LIBRARY
# include "histc.cpp"
#endif
#endif