mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-19 10:09:07 -07:00
Fixed some issues in internal anchors of the Adaptive Cubic infill. The ugly and dangerous implicit casting operators in Line, MultiPoint, Polyline and Polygon were made explicit.
538 lines
17 KiB
C++
538 lines
17 KiB
C++
#include <libslic3r/SLA/Pad.hpp>
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#include <libslic3r/SLA/SpatIndex.hpp>
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#include <libslic3r/SLA/BoostAdapter.hpp>
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#include <libslic3r/SLA/Contour3D.hpp>
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#include "ConcaveHull.hpp"
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#include "boost/log/trivial.hpp"
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#include "ClipperUtils.hpp"
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#include "Tesselate.hpp"
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#include "MTUtils.hpp"
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#include "TriangulateWall.hpp"
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// For debugging:
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// #include <fstream>
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// #include <libnest2d/tools/benchmark.h>
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#include "SVG.hpp"
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#include "I18N.hpp"
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#include <boost/log/trivial.hpp>
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//! macro used to mark string used at localization,
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//! return same string
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#define L(s) Slic3r::I18N::translate(s)
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namespace Slic3r { namespace sla {
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namespace {
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Contour3D walls(
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const Polygon &lower,
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const Polygon &upper,
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double lower_z_mm,
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double upper_z_mm)
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{
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Wall w = triangulate_wall(lower, upper, lower_z_mm, upper_z_mm);
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Contour3D ret;
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ret.points = std::move(w.first);
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ret.faces3 = std::move(w.second);
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return ret;
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}
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// Same as walls() but with identical higher and lower polygons.
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Contour3D inline straight_walls(const Polygon &plate,
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double lo_z,
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double hi_z)
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{
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return walls(plate, plate, lo_z, hi_z);
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}
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// Function to cut tiny connector cavities for a given polygon. The input poly
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// will be offsetted by "padding" and small rectangle shaped cavities will be
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// inserted along the perimeter in every "stride" distance. The stick rectangles
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// will have a with about "stick_width". The input dimensions are in world
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// measure, not the scaled clipper units.
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void breakstick_holes(Points& pts,
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double padding,
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double stride,
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double stick_width,
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double penetration)
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{
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if(stride <= EPSILON || stick_width <= EPSILON || padding <= EPSILON)
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return;
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// SVG svg("bridgestick_plate.svg");
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// svg.draw(poly);
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// The connector stick will be a small rectangle with dimensions
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// stick_width x (penetration + padding) to have some penetration
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// into the input polygon.
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Points out;
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out.reserve(2 * pts.size()); // output polygon points
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// stick bottom and right edge dimensions
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double sbottom = scaled(stick_width);
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double sright = scaled(penetration + padding);
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// scaled stride distance
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double sstride = scaled(stride);
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double t = 0;
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// process pairs of vertices as an edge, start with the last and
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// first point
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for (size_t i = pts.size() - 1, j = 0; j < pts.size(); i = j, ++j) {
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// Get vertices and the direction vectors
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const Point &a = pts[i], &b = pts[j];
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Vec2d dir = b.cast<double>() - a.cast<double>();
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double nrm = dir.norm();
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dir /= nrm;
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Vec2d dirp(-dir(Y), dir(X));
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// Insert start point
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out.emplace_back(a);
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// dodge the start point, do not make sticks on the joins
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while (t < sbottom) t += sbottom;
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double tend = nrm - sbottom;
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while (t < tend) { // insert the stick on the polygon perimeter
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// calculate the stick rectangle vertices and insert them
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// into the output.
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Point p1 = a + (t * dir).cast<coord_t>();
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Point p2 = p1 + (sright * dirp).cast<coord_t>();
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Point p3 = p2 + (sbottom * dir).cast<coord_t>();
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Point p4 = p3 + (sright * -dirp).cast<coord_t>();
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out.insert(out.end(), {p1, p2, p3, p4});
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// continue along the perimeter
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t += sstride;
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}
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t = t - nrm;
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// Insert edge endpoint
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out.emplace_back(b);
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}
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// move the new points
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out.shrink_to_fit();
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pts.swap(out);
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}
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template<class...Args>
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ExPolygons breakstick_holes(const ExPolygons &input, Args...args)
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{
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ExPolygons ret = input;
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for (ExPolygon &p : ret) {
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breakstick_holes(p.contour.points, args...);
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for (auto &h : p.holes) breakstick_holes(h.points, args...);
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}
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return ret;
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}
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static inline coord_t get_waffle_offset(const PadConfig &c)
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{
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return scaled(c.brim_size_mm + c.wing_distance());
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}
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static inline double get_merge_distance(const PadConfig &c)
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{
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return 2. * (1.8 * c.wall_thickness_mm) + c.max_merge_dist_mm;
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}
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// Part of the pad configuration that is used for 3D geometry generation
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struct PadConfig3D {
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double thickness, height, wing_height, slope;
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explicit PadConfig3D(const PadConfig &cfg2d)
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: thickness{cfg2d.wall_thickness_mm}
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, height{cfg2d.full_height()}
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, wing_height{cfg2d.wall_height_mm}
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, slope{cfg2d.wall_slope}
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{}
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inline double bottom_offset() const
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{
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return (thickness + wing_height) / std::tan(slope);
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}
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};
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// Outer part of the skeleton is used to generate the waffled edges of the pad.
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// Inner parts will not be waffled or offsetted. Inner parts are only used if
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// pad is generated around the object and correspond to holes and inner polygons
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// in the model blueprint.
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struct PadSkeleton { ExPolygons inner, outer; };
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PadSkeleton divide_blueprint(const ExPolygons &bp)
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{
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ClipperLib::PolyTree ptree = union_pt(bp);
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PadSkeleton ret;
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ret.inner.reserve(size_t(ptree.Total()));
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ret.outer.reserve(size_t(ptree.Total()));
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for (ClipperLib::PolyTree::PolyNode *node : ptree.Childs) {
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ExPolygon poly(ClipperPath_to_Slic3rPolygon(node->Contour));
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for (ClipperLib::PolyTree::PolyNode *child : node->Childs) {
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poly.holes.emplace_back(
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ClipperPath_to_Slic3rPolygon(child->Contour));
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traverse_pt(child->Childs, &ret.inner);
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}
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ret.outer.emplace_back(poly);
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}
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return ret;
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}
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// A helper class for storing polygons and maintaining a spatial index of their
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// bounding boxes.
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class Intersector {
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BoxIndex m_index;
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ExPolygons m_polys;
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public:
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// Add a new polygon to the index
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void add(const ExPolygon &ep)
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{
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m_polys.emplace_back(ep);
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m_index.insert(BoundingBox{ep}, unsigned(m_index.size()));
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}
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// Check an arbitrary polygon for intersection with the indexed polygons
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bool intersects(const ExPolygon &poly)
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{
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// Create a suitable query bounding box.
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auto bb = poly.contour.bounding_box();
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std::vector<BoxIndexEl> qres = m_index.query(bb, BoxIndex::qtIntersects);
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// Now check intersections on the actual polygons (not just the boxes)
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bool is_overlap = false;
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auto qit = qres.begin();
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while (!is_overlap && qit != qres.end())
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is_overlap = is_overlap || poly.overlaps(m_polys[(qit++)->second]);
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return is_overlap;
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}
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};
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// This dummy intersector to implement the "force pad everywhere" feature
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struct DummyIntersector
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{
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inline void add(const ExPolygon &) {}
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inline bool intersects(const ExPolygon &) { return true; }
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};
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template<class _Intersector>
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class _AroundPadSkeleton : public PadSkeleton
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{
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// A spatial index used to be able to efficiently find intersections of
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// support polygons with the model polygons.
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_Intersector m_intersector;
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public:
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_AroundPadSkeleton(const ExPolygons &support_blueprint,
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const ExPolygons &model_blueprint,
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const PadConfig & cfg,
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ThrowOnCancel thr)
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{
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// We need to merge the support and the model contours in a special
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// way in which the model contours have to be substracted from the
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// support contours. The pad has to have a hole in which the model can
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// fit perfectly (thus the substraction -- diff_ex). Also, the pad has
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// to be eliminated from areas where there is no need for a pad, due
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// to missing supports.
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add_supports_to_index(support_blueprint);
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auto model_bp_offs =
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offset_ex(model_blueprint,
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scaled<float>(cfg.embed_object.object_gap_mm),
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ClipperLib::jtMiter, 1);
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ExPolygons fullcvh =
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wafflized_concave_hull(support_blueprint, model_bp_offs, cfg, thr);
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auto model_bp_sticks =
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breakstick_holes(model_bp_offs, cfg.embed_object.object_gap_mm,
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cfg.embed_object.stick_stride_mm,
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cfg.embed_object.stick_width_mm,
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cfg.embed_object.stick_penetration_mm);
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ExPolygons fullpad = diff_ex(fullcvh, model_bp_sticks);
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PadSkeleton divided = divide_blueprint(fullpad);
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remove_redundant_parts(divided.outer);
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remove_redundant_parts(divided.inner);
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outer = std::move(divided.outer);
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inner = std::move(divided.inner);
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}
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private:
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// Add the support blueprint to the search index to be queried later
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void add_supports_to_index(const ExPolygons &supp_bp)
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{
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for (auto &ep : supp_bp) m_intersector.add(ep);
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}
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// Create the wafflized pad around all object in the scene. This pad doesnt
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// have any holes yet.
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ExPolygons wafflized_concave_hull(const ExPolygons &supp_bp,
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const ExPolygons &model_bp,
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const PadConfig &cfg,
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ThrowOnCancel thr)
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{
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auto allin = reserve_vector<ExPolygon>(supp_bp.size() + model_bp.size());
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for (auto &ep : supp_bp) allin.emplace_back(ep.contour);
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for (auto &ep : model_bp) allin.emplace_back(ep.contour);
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ConcaveHull cchull{allin, get_merge_distance(cfg), thr};
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return offset_waffle_style_ex(cchull, get_waffle_offset(cfg));
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}
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// To remove parts of the pad skeleton which do not host any supports
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void remove_redundant_parts(ExPolygons &parts)
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{
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auto endit = std::remove_if(parts.begin(), parts.end(),
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[this](const ExPolygon &p) {
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return !m_intersector.intersects(p);
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});
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parts.erase(endit, parts.end());
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}
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};
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using AroundPadSkeleton = _AroundPadSkeleton<Intersector>;
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using BrimPadSkeleton = _AroundPadSkeleton<DummyIntersector>;
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class BelowPadSkeleton : public PadSkeleton
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{
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public:
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BelowPadSkeleton(const ExPolygons &support_blueprint,
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const ExPolygons &model_blueprint,
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const PadConfig & cfg,
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ThrowOnCancel thr)
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{
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outer.reserve(support_blueprint.size() + model_blueprint.size());
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for (auto &ep : support_blueprint) outer.emplace_back(ep.contour);
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for (auto &ep : model_blueprint) outer.emplace_back(ep.contour);
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ConcaveHull ochull{outer, get_merge_distance(cfg), thr};
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outer = offset_waffle_style_ex(ochull, get_waffle_offset(cfg));
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}
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};
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// Offset the contour only, leave the holes untouched
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template<class...Args>
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ExPolygon offset_contour_only(const ExPolygon &poly, coord_t delta, Args...args)
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{
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ExPolygons tmp = offset_ex(poly.contour, float(delta), args...);
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if (tmp.empty()) return {};
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Polygons holes = poly.holes;
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for (auto &h : holes) h.reverse();
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tmp = diff_ex(to_polygons(tmp), holes);
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if (tmp.empty()) return {};
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return tmp.front();
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}
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bool add_cavity(Contour3D &pad, ExPolygon &top_poly, const PadConfig3D &cfg,
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ThrowOnCancel thr)
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{
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auto logerr = []{BOOST_LOG_TRIVIAL(error)<<"Could not create pad cavity";};
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double wing_distance = cfg.wing_height / std::tan(cfg.slope);
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coord_t delta_inner = -scaled(cfg.thickness + wing_distance);
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coord_t delta_middle = -scaled(cfg.thickness);
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ExPolygon inner_base = offset_contour_only(top_poly, delta_inner);
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ExPolygon middle_base = offset_contour_only(top_poly, delta_middle);
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if (inner_base.empty() || middle_base.empty()) { logerr(); return false; }
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ExPolygons pdiff = diff_ex((Polygons)top_poly, (Polygons)middle_base.contour);
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if (pdiff.size() != 1) { logerr(); return false; }
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top_poly = pdiff.front();
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double z_min = -cfg.wing_height, z_max = 0;
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pad.merge(walls(inner_base.contour, middle_base.contour, z_min, z_max));
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thr();
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pad.merge(triangulate_expolygon_3d(inner_base, z_min, NORMALS_UP));
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return true;
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}
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Contour3D create_outer_pad_geometry(const ExPolygons & skeleton,
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const PadConfig3D &cfg,
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ThrowOnCancel thr)
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{
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Contour3D ret;
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for (const ExPolygon &pad_part : skeleton) {
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ExPolygon top_poly{pad_part};
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ExPolygon bottom_poly =
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offset_contour_only(pad_part, -scaled(cfg.bottom_offset()));
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if (bottom_poly.empty()) continue;
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thr();
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double z_min = -cfg.height, z_max = 0;
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ret.merge(walls(top_poly.contour, bottom_poly.contour, z_max, z_min));
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if (cfg.wing_height > 0. && add_cavity(ret, top_poly, cfg, thr))
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z_max = -cfg.wing_height;
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for (auto &h : bottom_poly.holes)
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ret.merge(straight_walls(h, z_max, z_min));
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ret.merge(triangulate_expolygon_3d(bottom_poly, z_min, NORMALS_DOWN));
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ret.merge(triangulate_expolygon_3d(top_poly, NORMALS_UP));
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}
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return ret;
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}
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Contour3D create_inner_pad_geometry(const ExPolygons & skeleton,
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const PadConfig3D &cfg,
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ThrowOnCancel thr)
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{
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Contour3D ret;
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double z_max = 0., z_min = -cfg.height;
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for (const ExPolygon &pad_part : skeleton) {
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thr();
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ret.merge(straight_walls(pad_part.contour, z_max, z_min));
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for (auto &h : pad_part.holes)
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ret.merge(straight_walls(h, z_max, z_min));
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ret.merge(triangulate_expolygon_3d(pad_part, z_min, NORMALS_DOWN));
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ret.merge(triangulate_expolygon_3d(pad_part, z_max, NORMALS_UP));
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}
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return ret;
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}
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Contour3D create_pad_geometry(const PadSkeleton &skelet,
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const PadConfig & cfg,
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ThrowOnCancel thr)
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{
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#ifndef NDEBUG
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SVG svg("pad_skeleton.svg");
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svg.draw(skelet.outer, "green");
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svg.draw(skelet.inner, "blue");
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svg.Close();
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#endif
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PadConfig3D cfg3d(cfg);
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return create_outer_pad_geometry(skelet.outer, cfg3d, thr)
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.merge(create_inner_pad_geometry(skelet.inner, cfg3d, thr));
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}
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Contour3D create_pad_geometry(const ExPolygons &supp_bp,
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const ExPolygons &model_bp,
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const PadConfig & cfg,
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ThrowOnCancel thr)
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{
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PadSkeleton skelet;
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if (cfg.embed_object.enabled) {
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if (cfg.embed_object.everywhere)
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skelet = BrimPadSkeleton(supp_bp, model_bp, cfg, thr);
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else
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skelet = AroundPadSkeleton(supp_bp, model_bp, cfg, thr);
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} else
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skelet = BelowPadSkeleton(supp_bp, model_bp, cfg, thr);
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return create_pad_geometry(skelet, cfg, thr);
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}
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} // namespace
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void pad_blueprint(const TriangleMesh & mesh,
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ExPolygons & output,
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const std::vector<float> &heights,
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ThrowOnCancel thrfn)
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{
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if (mesh.empty()) return;
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TriangleMeshSlicer slicer(&mesh);
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auto out = reserve_vector<ExPolygons>(heights.size());
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slicer.slice(heights, SlicingMode::Regular, 0.f, &out, thrfn);
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size_t count = 0;
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for(auto& o : out) count += o.size();
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// Unification is expensive, a simplify also speeds up the pad generation
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auto tmp = reserve_vector<ExPolygon>(count);
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for(ExPolygons& o : out)
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for(ExPolygon& e : o) {
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auto&& exss = e.simplify(scaled<double>(0.1));
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for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
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}
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ExPolygons utmp = union_ex(tmp);
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for(auto& o : utmp) {
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auto&& smp = o.simplify(scaled<double>(0.1));
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output.insert(output.end(), smp.begin(), smp.end());
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}
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}
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void pad_blueprint(const TriangleMesh &mesh,
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ExPolygons & output,
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float h,
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float layerh,
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ThrowOnCancel thrfn)
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{
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float gnd = float(mesh.bounding_box().min(Z));
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std::vector<float> slicegrid = grid(gnd, gnd + h, layerh);
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pad_blueprint(mesh, output, slicegrid, thrfn);
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}
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void create_pad(const ExPolygons &sup_blueprint,
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const ExPolygons &model_blueprint,
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TriangleMesh & out,
|
|
const PadConfig & cfg,
|
|
ThrowOnCancel thr)
|
|
{
|
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Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
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out.merge(to_triangle_mesh(std::move(t)));
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}
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|
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std::string PadConfig::validate() const
|
|
{
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static const double constexpr MIN_BRIM_SIZE_MM = .1;
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|
|
|
if (brim_size_mm < MIN_BRIM_SIZE_MM ||
|
|
bottom_offset() > brim_size_mm + wing_distance() ||
|
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get_waffle_offset(*this) <= MIN_BRIM_SIZE_MM)
|
|
return L("Pad brim size is too small for the current configuration.");
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|
|
|
return "";
|
|
}
|
|
|
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}} // namespace Slic3r::sla
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