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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-14 13:02:39 -07:00
These could be calculated from the fill areas if needed. On the other side, the non-classified (non-split) fill areas are stored now for use in the "ensure vertical wall thickness" feature, also the non-split fill areas are re-used when recalculating the infills. This is safer than trying to stitch the fill region together from the classified fragments. Modified the "ensure vertical wall thickness" feature to use the non-split fill areas instead of perimeter areas for the calculation of non-supported regions. This is cheaper as the fill areas contain roughly half the edges.
461 lines
20 KiB
C++
461 lines
20 KiB
C++
#include "Layer.hpp"
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#include "BridgeDetector.hpp"
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#include "ClipperUtils.hpp"
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#include "PerimeterGenerator.hpp"
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#include "Print.hpp"
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#include "Surface.hpp"
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#include "BoundingBox.hpp"
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#include "SVG.hpp"
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#include <string>
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#include <map>
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namespace Slic3r {
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LayerRegion::LayerRegion(Layer *layer, PrintRegion *region)
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: _layer(layer),
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_region(region)
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{
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}
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LayerRegion::~LayerRegion()
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{
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}
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Layer*
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LayerRegion::layer()
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{
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return this->_layer;
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}
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Flow
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LayerRegion::flow(FlowRole role, bool bridge, double width) const
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{
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return this->_region->flow(
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role,
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this->_layer->height,
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bridge,
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this->_layer->id() == 0,
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width,
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*this->_layer->object()
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);
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}
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void
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LayerRegion::merge_slices()
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{
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ExPolygons expp;
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// without safety offset, artifacts are generated (GH #2494)
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union_(to_polygons(STDMOVE(this->slices.surfaces)), &expp, true);
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this->slices.surfaces.clear();
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surfaces_append(this->slices.surfaces, expp, stInternal);
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}
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// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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void LayerRegion::slices_to_fill_surfaces_clipped()
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{
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// Note: this method should be idempotent, but fill_surfaces gets modified
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// in place. However we're now only using its boundaries (which are invariant)
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// so we're safe. This guarantees idempotence of prepare_infill() also in case
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// that combine_infill() turns some fill_surface into VOID surfaces.
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// Polygons fill_boundaries = to_polygons(STDMOVE(this->fill_surfaces));
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Polygons fill_boundaries = to_polygons(this->fill_expolygons);
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this->fill_surfaces.surfaces.clear();
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for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++ surface)
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surfaces_append(
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this->fill_surfaces.surfaces,
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intersection_ex(to_polygons(surface->expolygon), fill_boundaries),
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surface->surface_type);
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}
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void
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LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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{
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this->perimeters.clear();
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this->thin_fills.clear();
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PerimeterGenerator g(
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// input:
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&slices,
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this->layer()->height,
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this->flow(frPerimeter),
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&this->region()->config,
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&this->layer()->object()->config,
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&this->layer()->object()->print()->config,
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// output:
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&this->perimeters,
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&this->thin_fills,
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fill_surfaces
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);
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if (this->layer()->lower_layer != NULL)
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// Cummulative sum of polygons over all the regions.
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g.lower_slices = &this->layer()->lower_layer->slices;
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g.layer_id = this->layer()->id();
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g.ext_perimeter_flow = this->flow(frExternalPerimeter);
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g.overhang_flow = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object());
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g.solid_infill_flow = this->flow(frSolidInfill);
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g.process();
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}
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//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 3.
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//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS CLIPPER_OFFSET_SCALE, ClipperLib::jtMiter, 1.5
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#define EXTERNAL_SURFACES_OFFSET_PARAMETERS CLIPPER_OFFSET_SCALE, ClipperLib::jtSquare, 0.
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void
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LayerRegion::process_external_surfaces(const Layer* lower_layer)
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{
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const Surfaces &surfaces = this->fill_surfaces.surfaces;
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const double margin = scale_(EXTERNAL_INFILL_MARGIN);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// 1) Collect bottom and bridge surfaces, each of them grown by a fixed 3mm offset
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// for better anchoring.
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// Bottom surfaces, grown.
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Surfaces bottom;
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// Bridge surfaces, initialy not grown.
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Surfaces bridges;
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// Top surfaces, grown.
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Surfaces top;
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// Internal surfaces, not grown.
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Surfaces internal;
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// Areas, where an infill of various types (top, bottom, bottom bride, sparse, void) could be placed.
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Polygons fill_boundaries;
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// Collect top surfaces and internal surfaces.
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// Collect fill_boundaries: If we're slicing with no infill, we can't extend external surfaces over non-existent infill.
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// This loop destroys the surfaces (aliasing this->fill_surfaces.surfaces) by moving into top/internal/fill_boundaries!
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{
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// bottom_polygons are used to trim inflated top surfaces.
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fill_boundaries.reserve(number_polygons(surfaces));
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bool has_infill = this->region()->config.fill_density.value > 0.;
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stTop) {
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// Collect the top surfaces, inflate them and trim them by the bottom surfaces.
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// This gives the priority to bottom surfaces.
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surfaces_append(top, offset_ex(surface->expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), *surface);
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} else if (surface->surface_type == stBottom || (surface->surface_type == stBottomBridge && lower_layer == NULL)) {
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// Grown by 3mm.
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surfaces_append(bottom, offset_ex(surface->expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), *surface);
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} else if (surface->surface_type == stBottomBridge) {
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if (! surface->empty())
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bridges.push_back(*surface);
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}
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bool internal_surface = surface->surface_type != stTop && ! surface->is_bottom();
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if (has_infill || surface->surface_type != stInternal) {
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if (internal_surface)
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// Make a copy as the following line uses the move semantics.
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internal.push_back(*surface);
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polygons_append(fill_boundaries, STDMOVE(surface->expolygon));
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} else if (internal_surface)
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internal.push_back(STDMOVE(*surface));
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}
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}
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#if 0
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{
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static int iRun = 0;
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bridges.export_to_svg(debug_out_path("bridges-before-grouping-%d.svg", iRun ++), true);
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}
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#endif
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if (bridges.empty())
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{
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fill_boundaries = union_(fill_boundaries, true);
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} else
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{
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// 1) Calculate the inflated bridge regions, each constrained to its island.
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ExPolygons fill_boundaries_ex = union_ex(fill_boundaries, true);
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std::vector<Polygons> bridges_grown;
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std::vector<BoundingBox> bridge_bboxes;
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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static int iRun = 0;
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SVG svg(debug_out_path("3_process_external_surfaces-fill_regions-%d.svg", iRun ++).c_str(), get_extents(fill_boundaries_ex));
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svg.draw(fill_boundaries_ex);
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svg.draw_outline(fill_boundaries_ex, "black", "blue", scale_(0.05));
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svg.Close();
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}
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// export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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{
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// Bridge expolygons, grown, to be tested for intersection with other bridge regions.
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std::vector<BoundingBox> fill_boundaries_ex_bboxes = get_extents_vector(fill_boundaries_ex);
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bridges_grown.reserve(bridges.size());
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bridge_bboxes.reserve(bridges.size());
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for (size_t i = 0; i < bridges.size(); ++ i) {
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// Find the island of this bridge.
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const Point pt = bridges[i].expolygon.contour.points.front();
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int idx_island = -1;
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for (int j = 0; j < int(fill_boundaries_ex.size()); ++ j)
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if (fill_boundaries_ex_bboxes[j].contains(pt) &&
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fill_boundaries_ex[j].contains(pt)) {
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idx_island = j;
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break;
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}
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// Grown by 3mm.
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Polygons polys = offset(bridges[i].expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS);
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if (idx_island == -1) {
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printf("Bridge did not fall into the source region!\r\n");
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} else {
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// Found an island, to which this bridge region belongs. Trim it,
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polys = intersection(polys, to_polygons(fill_boundaries_ex[idx_island]));
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}
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bridge_bboxes.push_back(get_extents(polys));
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bridges_grown.push_back(STDMOVE(polys));
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}
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}
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// 2) Group the bridge surfaces by overlaps.
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std::vector<size_t> bridge_group(bridges.size(), (size_t)-1);
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size_t n_groups = 0;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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// A grup id for this bridge.
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size_t group_id = (bridge_group[i] == -1) ? (n_groups ++) : bridge_group[i];
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bridge_group[i] = group_id;
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// For all possibly overlaping bridges:
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for (size_t j = i + 1; j < bridges.size(); ++ j) {
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if (! bridge_bboxes[i].overlap(bridge_bboxes[j]))
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continue;
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if (intersection(bridges_grown[i], bridges_grown[j], false).empty())
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continue;
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// The two bridge regions intersect. Give them the same group id.
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if (bridge_group[j] != -1) {
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// The j'th bridge has been merged with some other bridge before.
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size_t group_id_new = bridge_group[j];
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for (size_t k = 0; k < j; ++ k)
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if (bridge_group[k] == group_id)
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bridge_group[k] = group_id_new;
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group_id = group_id_new;
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}
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bridge_group[j] = group_id;
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}
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}
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// 3) Merge the groups with the same group id, detect bridges.
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{
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for (size_t group_id = 0; group_id < n_groups; ++ group_id) {
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size_t n_bridges_merged = 0;
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size_t idx_last = (size_t)-1;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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if (bridge_group[i] == group_id) {
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++ n_bridges_merged;
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idx_last = i;
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}
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}
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if (n_bridges_merged == 0)
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// This group has no regions assigned as these were moved into another group.
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continue;
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// Collect the initial ungrown regions and the grown polygons.
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ExPolygons initial;
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Polygons grown;
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for (size_t i = 0; i < bridges.size(); ++ i) {
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if (bridge_group[i] != group_id)
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continue;
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initial.push_back(STDMOVE(bridges[i].expolygon));
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polygons_append(grown, bridges_grown[i]);
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}
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// detect bridge direction before merging grown surfaces otherwise adjacent bridges
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// would get merged into a single one while they need different directions
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// also, supply the original expolygon instead of the grown one, because in case
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// of very thin (but still working) anchors, the grown expolygon would go beyond them
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BridgeDetector bd(
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initial,
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lower_layer->slices,
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//FIXME parameters are not correct!
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// flow(FlowRole role, bool bridge = false, double width = -1) const;
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this->flow(frInfill, true, this->layer()->height).scaled_width()
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);
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#ifdef SLIC3R_DEBUG
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printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id());
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#endif
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if (bd.detect_angle()) {
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bridges[idx_last].bridge_angle = bd.angle;
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if (this->layer()->object()->config.support_material) {
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polygons_append(this->bridged, bd.coverage());
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this->unsupported_bridge_edges.append(bd.unsupported_edges());
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}
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}
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// without safety offset, artifacts are generated (GH #2494)
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surfaces_append(bottom, union_ex(grown, true), bridges[idx_last]);
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}
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fill_boundaries = STDMOVE(to_polygons(fill_boundaries_ex));
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}
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#if 0
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{
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static int iRun = 0;
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bridges.export_to_svg(debug_out_path("bridges-after-grouping-%d.svg", iRun ++), true);
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}
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#endif
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}
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Surfaces new_surfaces;
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{
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// Merge top and bottom in a single collection.
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surfaces_append(top, STDMOVE(bottom));
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// Intersect the grown surfaces with the actual fill boundaries.
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Polygons bottom_polygons = to_polygons(bottom);
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for (size_t i = 0; i < top.size(); ++ i) {
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Surface &s1 = top[i];
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if (s1.empty())
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continue;
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Polygons polys;
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polygons_append(polys, STDMOVE(s1));
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for (size_t j = i + 1; j < top.size(); ++ j) {
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Surface &s2 = top[j];
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if (! s2.empty() && surfaces_could_merge(s1, s2))
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polygons_append(polys, STDMOVE(s2));
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}
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if (s1.surface_type == stTop)
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// Trim the top surfaces by the bottom surfaces. This gives the priority to the bottom surfaces.
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polys = diff(polys, bottom_polygons);
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surfaces_append(
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new_surfaces,
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// Don't use a safety offset as fill_boundaries were already united using the safety offset.
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STDMOVE(intersection_ex(polys, fill_boundaries, false)),
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s1);
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}
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}
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// Subtract the new top surfaces from the other non-top surfaces and re-add them.
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Polygons new_polygons = to_polygons(new_surfaces);
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for (size_t i = 0; i < internal.size(); ++ i) {
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Surface &s1 = internal[i];
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if (s1.empty())
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continue;
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Polygons polys;
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polygons_append(polys, STDMOVE(s1));
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for (size_t j = i + 1; j < internal.size(); ++ j) {
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Surface &s2 = internal[j];
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if (! s2.empty() && surfaces_could_merge(s1, s2))
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polygons_append(polys, STDMOVE(s2));
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}
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ExPolygons new_expolys = diff_ex(polys, new_polygons);
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polygons_append(new_polygons, to_polygons(new_expolys));
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surfaces_append(new_surfaces, STDMOVE(new_expolys), s1);
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}
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this->fill_surfaces.surfaces = STDMOVE(new_surfaces);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-final");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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void
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LayerRegion::prepare_fill_surfaces()
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{
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_slices_to_svg_debug("2_prepare_fill_surfaces-initial");
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export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-initial");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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/* Note: in order to make the psPrepareInfill step idempotent, we should never
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alter fill_surfaces boundaries on which our idempotency relies since that's
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the only meaningful information returned by psPerimeters. */
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// if no solid layers are requested, turn top/bottom surfaces to internal
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if (this->region()->config.top_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
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if (surface->surface_type == stTop)
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surface->surface_type = (this->layer()->object()->config.infill_only_where_needed) ?
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stInternalVoid : stInternal;
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}
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if (this->region()->config.bottom_solid_layers == 0) {
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
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surface->surface_type = stInternal;
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}
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}
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// turn too small internal regions into solid regions according to the user setting
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if (this->region()->config.fill_density.value > 0) {
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// scaling an area requires two calls!
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double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value));
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for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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if (surface->surface_type == stInternal && surface->area() <= min_area)
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surface->surface_type = stInternalSolid;
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}
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_slices_to_svg_debug("2_prepare_fill_surfaces-final");
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export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-final");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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double
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LayerRegion::infill_area_threshold() const
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{
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double ss = this->flow(frSolidInfill).scaled_spacing();
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return ss*ss;
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}
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void LayerRegion::export_region_slices_to_svg(const char *path)
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{
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BoundingBox bbox;
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for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
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svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
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for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
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svg.draw(surface->expolygon.lines(), surface_type_to_color_name(surface->surface_type));
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export_surface_type_legend_to_svg(svg, legend_pos);
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svg.Close();
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}
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// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
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void LayerRegion::export_region_slices_to_svg_debug(const char *name)
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{
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static std::map<std::string, size_t> idx_map;
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size_t &idx = idx_map[name];
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this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str());
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}
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void LayerRegion::export_region_fill_surfaces_to_svg(const char *path)
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{
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BoundingBox bbox;
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for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
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svg.draw_outline(surface->expolygon, "black", "blue", scale_(0.05));
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}
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|
export_surface_type_legend_to_svg(svg, legend_pos);
|
|
svg.Close();
|
|
}
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|
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|
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
|
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void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name)
|
|
{
|
|
static std::map<std::string, size_t> idx_map;
|
|
size_t &idx = idx_map[name];
|
|
this->export_region_fill_surfaces_to_svg(debug_out_path("LayerRegion-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
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}
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|
|
|
}
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