Files
OrcaSlicer-bambulab/src/libigl/igl/simplify_polyhedron.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

38 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SIMPLIFY_POLYHEDRON_H
#define IGL_SIMPLIFY_POLYHEDRON_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Simplify a polyhedron represented as a triangle mesh (OV,OF) by collapsing
// any edge that doesn't contribute to defining surface's pointset. This
// _would_ also make sense for open and non-manifold meshes, but the current
// implementation only works with closed manifold surfaces with well defined
// triangle normals.
//
// Inputs:
// OV #OV by 3 list of input mesh vertex positions
// OF #OF by 3 list of input mesh triangle indices into OV
// Outputs:
// V #V by 3 list of output mesh vertex positions
// F #F by 3 list of input mesh triangle indices into V
// J #F list of indices into OF of birth parents
IGL_INLINE void simplify_polyhedron(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::VectorXi & J);
}
#ifndef IGL_STATIC_LIBRARY
# include "simplify_polyhedron.cpp"
#endif
#endif