Files
OrcaSlicer-bambulab/src/libigl/igl/copyleft/cgal/trim_with_solid.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

64 lines
2.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_TRIM_WITH_SOLID_H
#define IGL_COPYLEFT_CGAL_TRIM_WITH_SOLID_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// TRIM_WITH_SOLID Given an arbitrary mesh (VA,FA) and the boundary mesh
// (VB,FB) of a solid (as defined in [Zhou et al. 2016]), Resolve intersections
// between A and B subdividing faces of A so that intersections with B exists
// only along edges and vertices (and coplanar faces). Then determine whether
// each of these faces is inside or outside of B. This can be used to extract
// the part of A inside or outside of B.
//
// Inputs:
// VA #VA by 3 list of mesh vertex positions of A
// FA #FA by 3 list of mesh triangle indices into VA
// VB #VB by 3 list of mesh vertex positions of B
// FB #FB by 3 list of mesh triangle indices into VB
// Outputs:
// V #V by 3 list of mesh vertex positions of output
// F #F by 3 list of mesh triangle indices into V
// D #F list of bools whether face is inside B
// J #F list of indices into FA revealing birth parent
//
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedV,
typename DerivedF,
typename DerivedD,
typename DerivedJ>
IGL_INLINE void trim_with_solid(
const Eigen::PlainObjectBase<DerivedVA> & VA,
const Eigen::PlainObjectBase<DerivedFA> & FA,
const Eigen::PlainObjectBase<DerivedVB> & VB,
const Eigen::PlainObjectBase<DerivedFB> & FB,
Eigen::PlainObjectBase<DerivedV> & Vd,
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedD> & D,
Eigen::PlainObjectBase<DerivedJ> & J);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "trim_with_solid.cpp"
#endif
#endif