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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_CGAL_INCLUDES_H
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#define IGL_CGAL_INCLUDES_H
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// This causes unknown bugs during intersection meshing:
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//// http://www.alecjacobson.com/weblog/?p=4291
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//#define CGAL_INTERSECTION_VERSION 1
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// Use this instead to mute errors resulting from bad CGAL assertions
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#define CGAL_KERNEL_NO_ASSERTIONS
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// Triangle triangle intersection
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#include <CGAL/intersections.h>
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// THIS CANNOT BE INCLUDED IN THE SAME FILE AS <CGAL/intersections.h>
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// #include <CGAL/Boolean_set_operations_2.h>
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// Constrained Delaunay Triangulation types
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#include <CGAL/Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/Constrained_triangulation_plus_2.h>
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// Axis-align boxes for all-pairs self-intersection detection
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#include <CGAL/point_generators_3.h>
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#include <CGAL/Bbox_3.h>
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#include <CGAL/box_intersection_d.h>
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#include <CGAL/function_objects.h>
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#include <CGAL/Join_input_iterator.h>
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#include <CGAL/algorithm.h>
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#include <vector>
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// Axis-aligned bounding box tree for tet tri intersection
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#include <CGAL/AABB_tree.h>
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#include <CGAL/AABB_traits.h>
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#include <CGAL/AABB_triangle_primitive.h>
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// Boolean operations
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#include <CGAL/Polyhedron_3.h>
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// Is this actually used?
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//#include <CGAL/Nef_polyhedron_3.h>
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// Delaunay Triangulation in 3D
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#include <CGAL/Delaunay_triangulation_3.h>
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
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#endif
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