Files
OrcaSlicer-bambulab/xs/src/BoundingBox.cpp
Petr Ledvina 115aa6885f Implement type checking for XS objects
Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
2014-04-27 19:38:56 +02:00

169 lines
5.4 KiB
C++

#include "BoundingBox.hpp"
#include <algorithm>
#ifdef SLIC3RXS
#include "perlglue.hpp"
#endif
namespace Slic3r {
template <class PointClass>
BoundingBoxBase<PointClass>::BoundingBoxBase(const std::vector<PointClass> &points)
{
if (points.empty()) CONFESS("Empty point set supplied to BoundingBoxBase constructor");
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min.x = this->max.x = it->x;
this->min.y = this->max.y = it->y;
for (++it; it != points.end(); ++it) {
this->min.x = std::min(it->x, this->min.x);
this->min.y = std::min(it->y, this->min.y);
this->max.x = std::max(it->x, this->max.x);
this->max.y = std::max(it->y, this->max.y);
}
}
template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
template <class PointClass>
BoundingBox3Base<PointClass>::BoundingBox3Base(const std::vector<PointClass> &points)
: BoundingBoxBase<PointClass>(points)
{
if (points.empty()) CONFESS("Empty point set supplied to BoundingBox3Base constructor");
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min.z = this->max.z = it->z;
for (++it; it != points.end(); ++it) {
this->min.z = std::min(it->z, this->min.z);
this->max.z = std::max(it->z, this->max.z);
}
}
template BoundingBox3Base<Pointf3>::BoundingBox3Base(const std::vector<Pointf3> &points);
BoundingBox::BoundingBox(const Lines &lines)
{
Points points;
for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
points.push_back(line->a);
points.push_back(line->b);
}
*this = BoundingBox(points);
}
void
BoundingBox::polygon(Polygon* polygon) const
{
polygon->points.clear();
polygon->points.resize(4);
polygon->points[0].x = this->min.x;
polygon->points[0].y = this->min.y;
polygon->points[1].x = this->max.x;
polygon->points[1].y = this->min.y;
polygon->points[2].x = this->max.x;
polygon->points[2].y = this->max.y;
polygon->points[3].x = this->min.x;
polygon->points[3].y = this->max.y;
}
template <class PointClass> void
BoundingBoxBase<PointClass>::scale(double factor)
{
this->min.scale(factor);
this->max.scale(factor);
}
template void BoundingBoxBase<Point>::scale(double factor);
template void BoundingBoxBase<Pointf3>::scale(double factor);
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const PointClass &point)
{
this->min.x = std::min(point.x, this->min.x);
this->min.y = std::min(point.y, this->min.y);
this->max.x = std::max(point.x, this->max.x);
this->max.y = std::max(point.y, this->max.y);
}
template void BoundingBoxBase<Point>::merge(const Point &point);
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
{
this->min.x = std::min(bb.min.x, this->min.x);
this->min.y = std::min(bb.min.y, this->min.y);
this->max.x = std::max(bb.max.x, this->max.x);
this->max.y = std::max(bb.max.y, this->max.y);
}
template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const PointClass &point)
{
BoundingBoxBase<PointClass>::merge(point);
this->min.z = std::min(point.z, this->min.z);
this->max.z = std::max(point.z, this->max.z);
}
template void BoundingBox3Base<Pointf3>::merge(const Pointf3 &point);
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
{
BoundingBoxBase<PointClass>::merge(bb);
this->min.z = std::min(bb.min.z, this->min.z);
this->max.z = std::max(bb.max.z, this->max.z);
}
template void BoundingBox3Base<Pointf3>::merge(const BoundingBox3Base<Pointf3> &bb);
template <class PointClass> PointClass
BoundingBoxBase<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y);
}
template Point BoundingBoxBase<Point>::size() const;
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y, this->max.z - this->min.z);
}
template Pointf3 BoundingBox3Base<Pointf3>::size() const;
template <class PointClass> void
BoundingBoxBase<PointClass>::translate(coordf_t x, coordf_t y)
{
this->min.translate(x, y);
this->max.translate(x, y);
}
template void BoundingBoxBase<Point>::translate(coordf_t x, coordf_t y);
template <class PointClass> void
BoundingBox3Base<PointClass>::translate(coordf_t x, coordf_t y, coordf_t z)
{
this->min.translate(x, y, z);
this->max.translate(x, y, z);
}
template void BoundingBox3Base<Pointf3>::translate(coordf_t x, coordf_t y, coordf_t z);
template <class PointClass> PointClass
BoundingBoxBase<PointClass>::center() const
{
return PointClass(
(this->max.x + this->min.x)/2,
(this->max.y + this->min.y)/2
);
}
template Point BoundingBoxBase<Point>::center() const;
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::center() const
{
return PointClass(
(this->max.x + this->min.x)/2,
(this->max.y + this->min.y)/2,
(this->max.z + this->min.z)/2
);
}
template Pointf3 BoundingBox3Base<Pointf3>::center() const;
#ifdef SLIC3RXS
REGISTER_CLASS(BoundingBox, "Geometry::BoundingBox");
REGISTER_CLASS(BoundingBoxf, "Geometry::BoundingBoxf");
REGISTER_CLASS(BoundingBoxf3, "Geometry::BoundingBoxf3");
#endif
}