Files
OrcaSlicer-bambulab/src/libigl/igl/max.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

28 lines
702 B
C++

#ifndef IGL_MAX_H
#define IGL_MAX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// Inputs:
// X m by n matrix
// dim dimension along which to take max
// Outputs:
// Y n-long vector (if dim == 1)
// or
// Y m-long vector (if dim == 2)
// I vector the same size as Y containing the indices along dim of maximum
// entries
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void max(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "max.cpp"
#endif
#endif