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OrcaSlicer-bambulab/resources/shaders/140/imgui.fs
2026-05-11 19:29:55 +01:00

13 lines
172 B
GLSL

#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 out_color;
void main()
{
out_color = Frag_Color * texture(Texture, Frag_UV.st);
}