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OrcaSlicer-bambulab/resources/shaders/140/background.fs
2026-05-11 19:29:55 +01:00

14 lines
182 B
GLSL

#version 140
uniform vec4 top_color;
uniform vec4 bottom_color;
in vec2 tex_coord;
out vec4 out_color;
void main()
{
out_color = mix(bottom_color, top_color, tex_coord.y);
}