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748 lines
36 KiB
C++
748 lines
36 KiB
C++
#include "../Layer.hpp"
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#include "../GCode.hpp"
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#include "../EdgeGrid.hpp"
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#include "../Print.hpp"
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#include "../Polygon.hpp"
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#include "../ExPolygon.hpp"
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#include "../Geometry.hpp"
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#include "../ClipperUtils.hpp"
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#include "../SVG.hpp"
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#include "AvoidCrossingPerimeters.hpp"
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#include <numeric>
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#include <unordered_set>
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namespace Slic3r {
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struct TravelPoint
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{
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Point point;
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// Index of the polygon containing this point. A negative value indicates that the point is not on any border.
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int border_idx;
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};
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struct Intersection
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{
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// Index of the polygon containing this point of intersection.
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size_t border_idx;
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// Index of the line on the polygon containing this point of intersection.
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size_t line_idx;
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// Point of intersection.
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Point point;
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};
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// Finding all intersections of a set of contours with a line segment.
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struct AllIntersectionsVisitor
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{
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AllIntersectionsVisitor(const EdgeGrid::Grid &grid, std::vector<Intersection> &intersections)
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: grid(grid), intersections(intersections)
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{}
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AllIntersectionsVisitor(const EdgeGrid::Grid &grid,
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std::vector<Intersection> &intersections,
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const Line &travel_line)
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: grid(grid), intersections(intersections), travel_line(travel_line)
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{}
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void reset() {
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intersection_set.clear();
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}
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bool operator()(coord_t iy, coord_t ix)
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{
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = grid.cell_data_range(iy, ix);
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++it_contour_and_segment) {
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Point intersection_point;
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if (travel_line.intersection(grid.line(*it_contour_and_segment), &intersection_point) &&
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intersection_set.find(*it_contour_and_segment) == intersection_set.end()) {
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intersections.push_back({ it_contour_and_segment->first, it_contour_and_segment->second, intersection_point });
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intersection_set.insert(*it_contour_and_segment);
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}
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}
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// Continue traversing the grid along the edge.
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return true;
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}
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const EdgeGrid::Grid &grid;
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std::vector<Intersection> &intersections;
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Line travel_line;
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std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> intersection_set;
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};
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template<bool forward>
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static Point find_first_different_vertex(const Polygon &polygon, const size_t point_idx, const Point &point)
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{
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assert(point_idx < polygon.size());
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auto line_idx = int(point_idx);
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//FIXME endless loop if all points are equal to point?
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if constexpr (forward)
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for (; point == polygon.points[line_idx]; line_idx = line_idx + 1 < int(polygon.points.size()) ? line_idx + 1 : 0);
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else
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for (; point == polygon.points[line_idx]; line_idx = line_idx - 1 >= 0 ? line_idx - 1 : int(polygon.points.size()) - 1);
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return polygon.points[line_idx];
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}
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//FIXME will be in Point.h in the master
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template<typename T, int Options>
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inline Eigen::Matrix<T, 2, 1, Eigen::DontAlign> perp(const Eigen::MatrixBase<Eigen::Matrix<T, 2, 1, Options>>& v) { return Eigen::Matrix<T, 2, 1, Eigen::DontAlign>(-v.y(), v.x()); }
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static Vec2d three_points_inward_normal(const Point &left, const Point &middle, const Point &right)
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{
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assert(left != middle);
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assert(middle != right);
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return (perp(Point(middle - left)).cast<double>().normalized() + perp(Point(right - middle)).cast<double>().normalized()).normalized();
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}
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// Compute normal of the polygon's vertex in an inward direction
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static Vec2d get_polygon_vertex_inward_normal(const Polygon &polygon, const size_t point_idx)
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{
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const size_t left_idx = point_idx == 0 ? polygon.size() - 1 : point_idx - 1;
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const size_t right_idx = point_idx + 1 == polygon.size() ? 0 : point_idx + 1;
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const Point &middle = polygon.points[point_idx];
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const Point &left = find_first_different_vertex<false>(polygon, left_idx, middle);
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const Point &right = find_first_different_vertex<true>(polygon, right_idx, middle);
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return three_points_inward_normal(left, middle, right);
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}
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// Compute offset of point_idx of the polygon in a direction of inward normal
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static Point get_polygon_vertex_offset(const Polygon &polygon, const size_t point_idx, const int offset)
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{
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return polygon.points[point_idx] + (get_polygon_vertex_inward_normal(polygon, point_idx) * double(offset)).cast<coord_t>();
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}
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// Compute offset (in the direction of inward normal) of the point(passed on "middle") based on the nearest points laying on the polygon (left_idx and right_idx).
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static Point get_middle_point_offset(const Polygon &polygon, const size_t left_idx, const size_t right_idx, const Point &middle, const coord_t offset)
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{
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const Point &left = find_first_different_vertex<false>(polygon, left_idx, middle);
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const Point &right = find_first_different_vertex<true>(polygon, right_idx, middle);
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return middle + (three_points_inward_normal(left, middle, right) * double(offset)).cast<coord_t>();
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}
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static Polyline to_polyline(const std::vector<TravelPoint> &travel)
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{
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Polyline result;
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result.points.reserve(travel.size());
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for (const TravelPoint &t_point : travel)
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result.append(t_point.point);
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return result;
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}
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static double travel_length(const std::vector<TravelPoint> &travel) {
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double total_length = 0;
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for (size_t idx = 1; idx < travel.size(); ++idx)
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total_length += (travel[idx].point - travel[idx - 1].point).cast<double>().norm();
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return total_length;
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}
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// #define AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
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#ifdef AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const Polyline &result_travel,
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const std::vector<Intersection> &intersections,
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const std::string &path)
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{
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BoundingBox bbox = get_extents(boundary);
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::Slic3r::SVG svg(path, bbox);
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svg.draw_outline(boundary, "green");
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svg.draw(original_travel, "blue");
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svg.draw(result_travel, "red");
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svg.draw(original_travel.a, "black");
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svg.draw(original_travel.b, "grey");
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for (const Intersection &intersection : intersections)
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svg.draw(intersection.point, "lightseagreen");
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}
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static void export_travel_to_svg(const Polygons &boundary,
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const Line &original_travel,
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const std::vector<TravelPoint> &result_travel,
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const std::vector<Intersection> &intersections,
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const std::string &path)
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{
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export_travel_to_svg(boundary, original_travel, to_polyline(result_travel), intersections, path);
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}
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#endif /* AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT */
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// Returns a direction of the shortest path along the polygon boundary
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enum class Direction { Forward, Backward };
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static Direction get_shortest_direction(const Lines &lines,
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const size_t start_idx,
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const size_t end_idx,
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const Point &intersection_first,
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const Point &intersection_last)
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{
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double total_length_forward = (lines[start_idx].b - intersection_first).cast<double>().norm();
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double total_length_backward = (lines[start_idx].a - intersection_first).cast<double>().norm();
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auto cyclic_index = [&lines](int index) {
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if (index >= int(lines.size()))
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index = 0;
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else if (index < 0)
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index = int(lines.size()) - 1;
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return index;
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};
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for (int line_idx = cyclic_index(int(start_idx) + 1); line_idx != int(end_idx); line_idx = cyclic_index(line_idx + 1))
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total_length_forward += lines[line_idx].length();
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for (int line_idx = cyclic_index(int(start_idx) - 1); line_idx != int(end_idx); line_idx = cyclic_index(line_idx - 1))
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total_length_backward += lines[line_idx].length();
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total_length_forward += (lines[end_idx].a - intersection_last).cast<double>().norm();
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total_length_backward += (lines[end_idx].b - intersection_last).cast<double>().norm();
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return (total_length_forward < total_length_backward) ? Direction::Forward : Direction::Backward;
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}
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// Straighten the travel path as long as it does not collide with the contours stored in edge_grid.
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static std::vector<TravelPoint> simplify_travel(const EdgeGrid::Grid &edge_grid, const std::vector<TravelPoint> &travel)
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{
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// Visitor to check for a collision of a line segment with any contour stored inside the edge_grid.
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struct Visitor
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{
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Visitor(const EdgeGrid::Grid &grid) : grid(grid) {}
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bool operator()(coord_t iy, coord_t ix)
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{
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assert(pt_current != nullptr);
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assert(pt_next != nullptr);
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// Called with a row and colum of the grid cell, which is intersected by a line.
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auto cell_data_range = grid.cell_data_range(iy, ix);
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this->intersect = false;
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for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++it_contour_and_segment) {
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// End points of the line segment and their vector.
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auto segment = grid.segment(*it_contour_and_segment);
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if (Geometry::segments_intersect(segment.first, segment.second, *pt_current, *pt_next)) {
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this->intersect = true;
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return false;
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}
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}
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// Continue traversing the grid along the edge.
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return true;
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}
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const EdgeGrid::Grid &grid;
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const Slic3r::Point *pt_current = nullptr;
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const Slic3r::Point *pt_next = nullptr;
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bool intersect = false;
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} visitor(edge_grid);
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std::vector<TravelPoint> simplified_path;
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simplified_path.reserve(travel.size());
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simplified_path.emplace_back(travel.front());
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// Try to skip some points in the path.
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//FIXME maybe use a binary search to trim the line?
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//FIXME how about searching tangent point at long segments?
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for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
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const Point ¤t_point = travel[point_idx - 1].point;
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TravelPoint next = travel[point_idx];
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visitor.pt_current = ¤t_point;
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for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
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if (travel[point_idx_2].point == current_point) {
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next = travel[point_idx_2];
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point_idx = point_idx_2;
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continue;
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}
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visitor.pt_next = &travel[point_idx_2].point;
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edge_grid.visit_cells_intersecting_line(*visitor.pt_current, *visitor.pt_next, visitor);
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// Check if deleting point causes crossing a boundary
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if (!visitor.intersect) {
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next = travel[point_idx_2];
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point_idx = point_idx_2;
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}
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}
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simplified_path.emplace_back(next);
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}
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return simplified_path;
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}
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// Called by avoid_perimeters() and by simplify_travel_heuristics().
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static size_t avoid_perimeters_inner(const Polygons &boundaries,
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const EdgeGrid::Grid &edge_grid,
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const Point &start,
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const Point &end,
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std::vector<TravelPoint> &result_out)
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{
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// Find all intersections between boundaries and the line segment, sort them along the line segment.
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std::vector<Intersection> intersections;
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{
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AllIntersectionsVisitor visitor(edge_grid, intersections, Line(start, end));
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edge_grid.visit_cells_intersecting_line(start, end, visitor);
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Vec2d dir = (end - start).cast<double>();
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std::sort(intersections.begin(), intersections.end(), [dir](const auto &l, const auto &r) { return (r.point - l.point).template cast<double>().dot(dir) > 0.; });
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}
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std::vector<TravelPoint> result;
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result.push_back({start, -1});
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for (auto it_first = intersections.begin(); it_first != intersections.end(); ++it_first) {
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// The entry point to the boundary polygon
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const Intersection &intersection_first = *it_first;
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// Skip the it_first from the search for the farthest exit point from the boundary polygon
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auto it_last_item = std::make_reverse_iterator(it_first) - 1;
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// Search for the farthest intersection different from it_first but with the same border_idx
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auto it_second_r = std::find_if(intersections.rbegin(), it_last_item, [&intersection_first](const Intersection &intersection) {
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return intersection_first.border_idx == intersection.border_idx;
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});
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// Append the first intersection into the path
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size_t left_idx = intersection_first.line_idx;
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size_t right_idx = intersection_first.line_idx + 1 == boundaries[intersection_first.border_idx].points.size() ? 0 : intersection_first.line_idx + 1;
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// Offset of the polygon's point using get_middle_point_offset is used to simplify the calculation of intersection between the
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// boundary and the travel. The appended point is translated in the direction of inward normal. This translation ensures that the
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// appended point will be inside the polygon and not on the polygon border.
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result.push_back({get_middle_point_offset(boundaries[intersection_first.border_idx], left_idx, right_idx, intersection_first.point, coord_t(SCALED_EPSILON)), int(intersection_first.border_idx)});
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// Check if intersection line also exit the boundary polygon
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if (it_second_r != it_last_item) {
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// Transform reverse iterator to forward
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auto it_second = it_second_r.base() - 1;
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// The exit point from the boundary polygon
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const Intersection &intersection_second = *it_second;
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Lines border_lines = boundaries[intersection_first.border_idx].lines();
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Direction shortest_direction = get_shortest_direction(border_lines, intersection_first.line_idx, intersection_second.line_idx, intersection_first.point, intersection_second.point);
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// Append the path around the border into the path
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if (shortest_direction == Direction::Forward)
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for (int line_idx = int(intersection_first.line_idx); line_idx != int(intersection_second.line_idx);
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line_idx = line_idx + 1 < int(border_lines.size()) ? line_idx + 1 : 0)
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result.push_back({get_polygon_vertex_offset(boundaries[intersection_first.border_idx],
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(line_idx + 1 == int(boundaries[intersection_first.border_idx].points.size())) ? 0 : (line_idx + 1), coord_t(SCALED_EPSILON)), int(intersection_first.border_idx)});
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else
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for (int line_idx = int(intersection_first.line_idx); line_idx != int(intersection_second.line_idx);
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line_idx = line_idx - 1 >= 0 ? line_idx - 1 : int(border_lines.size()) - 1)
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result.push_back({get_polygon_vertex_offset(boundaries[intersection_second.border_idx], line_idx + 0, coord_t(SCALED_EPSILON)), int(intersection_first.border_idx)});
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// Append the farthest intersection into the path
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left_idx = intersection_second.line_idx;
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right_idx = (intersection_second.line_idx >= (boundaries[intersection_second.border_idx].points.size() - 1)) ? 0 : (intersection_second.line_idx + 1);
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result.push_back({get_middle_point_offset(boundaries[intersection_second.border_idx], left_idx, right_idx, intersection_second.point, coord_t(SCALED_EPSILON)), int(intersection_second.border_idx)});
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// Skip intersections in between
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it_first = it_second;
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}
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}
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result.push_back({end, -1});
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#ifdef AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
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{
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static int iRun = 0;
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export_travel_to_svg(boundaries, Line(start, end), result, intersections,
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debug_out_path("AvoidCrossingPerimetersInner-initial-%d.svg", iRun++));
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}
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#endif /* AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT */
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if (! intersections.empty())
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result = simplify_travel(edge_grid, result);
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#ifdef AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
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{
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static int iRun = 0;
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export_travel_to_svg(boundaries, Line(start, end), result, intersections,
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debug_out_path("AvoidCrossingPerimetersInner-final-%d.svg", iRun++));
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}
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#endif /* AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT */
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append(result_out, std::move(result));
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return intersections.size();
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}
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static std::vector<TravelPoint> simplify_travel_heuristics(const EdgeGrid::Grid &edge_grid,
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const std::vector<TravelPoint> &travel,
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const Polygons &boundaries)
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{
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std::vector<TravelPoint> simplified_path;
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std::vector<Intersection> intersections;
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AllIntersectionsVisitor visitor(edge_grid, intersections);
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simplified_path.reserve(travel.size());
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simplified_path.emplace_back(travel.front());
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for (size_t point_idx = 1; point_idx < travel.size(); ++point_idx) {
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// Skip all indexes on the same polygon
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while (point_idx < travel.size() && travel[point_idx - 1].border_idx == travel[point_idx].border_idx) {
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simplified_path.emplace_back(travel[point_idx]);
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point_idx++;
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}
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if (point_idx < travel.size()) {
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const TravelPoint ¤t = travel[point_idx - 1];
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const TravelPoint &next = travel[point_idx];
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TravelPoint new_next = next;
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size_t new_point_idx = point_idx;
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double path_length = (next.point - current.point).cast<double>().norm();
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double new_path_shorter_by = 0.;
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size_t border_idx_change_count = 0;
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std::vector<TravelPoint> shortcut;
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for (size_t point_idx_2 = point_idx + 1; point_idx_2 < travel.size(); ++point_idx_2) {
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const TravelPoint &possible_new_next = travel[point_idx_2];
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if (travel[point_idx_2 - 1].border_idx != travel[point_idx_2].border_idx)
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border_idx_change_count++;
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if (border_idx_change_count >= 2)
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break;
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path_length += (possible_new_next.point - travel[point_idx_2 - 1].point).cast<double>().norm();
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double shortcut_length = (possible_new_next.point - current.point).cast<double>().norm();
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if ((path_length - shortcut_length) <= scale_(10.0))
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continue;
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intersections.clear();
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visitor.reset();
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visitor.travel_line.a = current.point;
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visitor.travel_line.b = possible_new_next.point;
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edge_grid.visit_cells_intersecting_line(visitor.travel_line.a, visitor.travel_line.b, visitor);
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if (!intersections.empty()) {
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Vec2d dir = (visitor.travel_line.b - visitor.travel_line.a).cast<double>();
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std::sort(intersections.begin(), intersections.end(), [dir](const auto &l, const auto &r) { return (r.point - l.point).template cast<double>().dot(dir) > 0.; });
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size_t last_border_idx_count = 0;
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for (const Intersection &intersection : intersections)
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if (int(intersection.border_idx) == possible_new_next.border_idx)
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++last_border_idx_count;
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if (last_border_idx_count > 0)
|
|
continue;
|
|
|
|
std::vector<TravelPoint> possible_shortcut;
|
|
avoid_perimeters_inner(boundaries, edge_grid, current.point, possible_new_next.point, possible_shortcut);
|
|
double shortcut_travel = travel_length(possible_shortcut);
|
|
if (path_length > shortcut_travel && path_length - shortcut_travel > new_path_shorter_by) {
|
|
new_path_shorter_by = path_length - shortcut_travel;
|
|
shortcut = possible_shortcut;
|
|
new_next = possible_new_next;
|
|
new_point_idx = point_idx_2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!shortcut.empty()) {
|
|
assert(shortcut.size() >= 2);
|
|
simplified_path.insert(simplified_path.end(), shortcut.begin() + 1, shortcut.end() - 1);
|
|
point_idx = new_point_idx;
|
|
}
|
|
|
|
simplified_path.emplace_back(new_next);
|
|
}
|
|
}
|
|
|
|
return simplified_path;
|
|
}
|
|
|
|
// Called by AvoidCrossingPerimeters::travel_to()
|
|
static size_t avoid_perimeters(const Polygons &boundaries,
|
|
const EdgeGrid::Grid &edge_grid,
|
|
const Point &start,
|
|
const Point &end,
|
|
Polyline &result_out)
|
|
{
|
|
// Travel line is completely or partially inside the bounding box.
|
|
std::vector<TravelPoint> path;
|
|
size_t num_intersections = avoid_perimeters_inner(boundaries, edge_grid, start, end, path);
|
|
if (num_intersections) {
|
|
path = simplify_travel_heuristics(edge_grid, path, boundaries);
|
|
std::reverse(path.begin(), path.end());
|
|
path = simplify_travel_heuristics(edge_grid, path, boundaries);
|
|
std::reverse(path.begin(), path.end());
|
|
}
|
|
|
|
result_out = to_polyline(path);
|
|
|
|
#ifdef AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT
|
|
{
|
|
static int iRun = 0;
|
|
export_travel_to_svg(boundaries, Line(start, end), path, {}, debug_out_path("AvoidCrossingPerimeters-final-%d.svg", iRun ++));
|
|
}
|
|
#endif /* AVOID_CROSSING_PERIMETERS_DEBUG_OUTPUT */
|
|
|
|
return num_intersections;
|
|
}
|
|
|
|
// Check if anyone of ExPolygons contains whole travel.
|
|
// called by need_wipe()
|
|
template<class T> static bool any_expolygon_contains(const ExPolygons &ex_polygons, const T &travel)
|
|
{
|
|
//FIXME filter by bounding boxes!
|
|
for (const ExPolygon &ex_polygon : ex_polygons)
|
|
if (ex_polygon.contains(travel))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static bool need_wipe(const GCode &gcodegen,
|
|
const ExPolygons &slice,
|
|
const Line &original_travel,
|
|
const Polyline &result_travel,
|
|
const size_t intersection_count)
|
|
{
|
|
bool z_lift_enabled = gcodegen.config().retract_lift.get_at(gcodegen.writer().extruder()->id()) > 0.;
|
|
bool wipe_needed = false;
|
|
|
|
// If the original unmodified path doesn't have any intersection with boundary, then it is entirely inside the object otherwise is entirely
|
|
// outside the object.
|
|
if (intersection_count > 0) {
|
|
// The original layer is intersected with defined boundaries. Then it is necessary to make a detailed test.
|
|
// If the z-lift is enabled, then a wipe is needed when the original travel leads above the holes.
|
|
if (z_lift_enabled) {
|
|
if (any_expolygon_contains(slice, original_travel)) {
|
|
// Check if original_travel and result_travel are not same.
|
|
// If both are the same, then it is possible to skip testing of result_travel
|
|
wipe_needed = !(result_travel.size() > 2 && result_travel.first_point() == original_travel.a && result_travel.last_point() == original_travel.b) &&
|
|
!any_expolygon_contains(slice, result_travel);
|
|
} else {
|
|
wipe_needed = true;
|
|
}
|
|
} else {
|
|
wipe_needed = !any_expolygon_contains(slice, result_travel);
|
|
}
|
|
}
|
|
|
|
return wipe_needed;
|
|
}
|
|
|
|
// Plan travel, which avoids perimeter crossings by following the boundaries of the layer.
|
|
Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &point, bool *could_be_wipe_disabled)
|
|
{
|
|
// If use_external, then perform the path planning in the world coordinate system (correcting for the gcodegen offset).
|
|
// Otherwise perform the path planning in the coordinate system of the active object.
|
|
bool use_external = m_use_external_mp || m_use_external_mp_once;
|
|
Point scaled_origin = use_external ? Point::new_scale(gcodegen.origin()(0), gcodegen.origin()(1)) : Point(0, 0);
|
|
Point start = gcodegen.last_pos() + scaled_origin;
|
|
Point end = point + scaled_origin;
|
|
Polyline result_pl;
|
|
size_t travel_intersection_count = 0;
|
|
Vec2d startf = start.cast<double>();
|
|
Vec2d endf = end .cast<double>();
|
|
// Trim the travel line by the bounding box.
|
|
if (Geometry::liang_barsky_line_clipping(startf, endf, use_external ? m_bbox_external : m_bbox)) {
|
|
// Travel line is completely or partially inside the bounding box.
|
|
//FIXME initialize m_boundaries / m_boundaries_external on demand?
|
|
travel_intersection_count = use_external ?
|
|
avoid_perimeters(m_boundaries_external, m_grid_external, startf.cast<coord_t>(), endf.cast<coord_t>(), result_pl) :
|
|
avoid_perimeters(m_boundaries, m_grid, startf.cast<coord_t>(), endf.cast<coord_t>(), result_pl);
|
|
result_pl.points.front() = start;
|
|
result_pl.points.back() = end;
|
|
} else {
|
|
// Travel line is completely outside the bounding box.
|
|
result_pl = {start, end};
|
|
travel_intersection_count = 0;
|
|
}
|
|
|
|
Line travel(start, end);
|
|
double max_detour_length scale_(gcodegen.config().avoid_crossing_perimeters_max_detour);
|
|
if (max_detour_length > 0 && (result_pl.length() - travel.length()) > max_detour_length)
|
|
result_pl = {start, end};
|
|
|
|
if (use_external) {
|
|
result_pl.translate(-scaled_origin);
|
|
*could_be_wipe_disabled = false;
|
|
} else
|
|
*could_be_wipe_disabled = !need_wipe(gcodegen, m_slice, travel, result_pl, travel_intersection_count);
|
|
|
|
return result_pl;
|
|
}
|
|
|
|
// ************************************* AvoidCrossingPerimeters::init_layer() *****************************************
|
|
|
|
// called by get_perimeter_spacing() / get_perimeter_spacing_external()
|
|
static inline float get_default_perimeter_spacing(const Print &print)
|
|
{
|
|
//FIXME better use extruders printing this PrintObject or this Print?
|
|
//FIXME maybe better use an average of printing extruders?
|
|
const std::vector<double> &nozzle_diameters = print.config().nozzle_diameter.values;
|
|
return float(scale_(*std::max_element(nozzle_diameters.begin(), nozzle_diameters.end())));
|
|
}
|
|
|
|
// called by get_boundary()
|
|
static float get_perimeter_spacing(const Layer &layer)
|
|
{
|
|
size_t regions_count = 0;
|
|
float perimeter_spacing = 0.f;
|
|
//FIXME not all regions are printing. Collect only non-empty regions?
|
|
for (const LayerRegion *layer_region : layer.regions()) {
|
|
perimeter_spacing += layer_region->flow(frPerimeter).scaled_spacing();
|
|
++ regions_count;
|
|
}
|
|
|
|
assert(perimeter_spacing >= 0.f);
|
|
if (regions_count != 0)
|
|
perimeter_spacing /= float(regions_count);
|
|
else
|
|
perimeter_spacing = get_default_perimeter_spacing(*layer.object()->print());
|
|
return perimeter_spacing;
|
|
}
|
|
|
|
// called by get_boundary_external()
|
|
static float get_perimeter_spacing_external(const Layer &layer)
|
|
{
|
|
size_t regions_count = 0;
|
|
float perimeter_spacing = 0.f;
|
|
for (const PrintObject *object : layer.object()->print()->objects())
|
|
//FIXME with different layering, layers on other objects will not be found at this object's print_z.
|
|
// Search an overlap of layers?
|
|
if (const Layer *l = object->get_layer_at_printz(layer.print_z, EPSILON); l)
|
|
//FIXME not all regions are printing. Collect only non-empty regions?
|
|
for (const LayerRegion *layer_region : l->regions()) {
|
|
perimeter_spacing += layer_region->flow(frPerimeter).scaled_spacing();
|
|
++ regions_count;
|
|
}
|
|
|
|
assert(perimeter_spacing >= 0.f);
|
|
if (regions_count != 0)
|
|
perimeter_spacing /= float(regions_count);
|
|
else
|
|
perimeter_spacing = get_default_perimeter_spacing(*layer.object()->print());
|
|
return perimeter_spacing;
|
|
}
|
|
|
|
// called by AvoidCrossingPerimeters::init_layer()->get_boundary()/get_boundary_external()
|
|
static std::pair<Polygons, Polygons> split_expolygon(const ExPolygons &ex_polygons)
|
|
{
|
|
Polygons contours, holes;
|
|
contours.reserve(ex_polygons.size());
|
|
holes.reserve(std::accumulate(ex_polygons.begin(), ex_polygons.end(), size_t(0),
|
|
[](size_t sum, const ExPolygon &ex_poly) { return sum + ex_poly.holes.size(); }));
|
|
for (const ExPolygon &ex_poly : ex_polygons) {
|
|
contours.emplace_back(ex_poly.contour);
|
|
append(holes, ex_poly.holes);
|
|
}
|
|
return std::make_pair(std::move(contours), std::move(holes));
|
|
}
|
|
|
|
// called by AvoidCrossingPerimeters::init_layer()
|
|
static ExPolygons get_boundary(const Layer &layer)
|
|
{
|
|
const float perimeter_spacing = get_perimeter_spacing(layer);
|
|
const float perimeter_offset = perimeter_spacing / 2.f;
|
|
size_t polygons_count = 0;
|
|
for (const LayerRegion *layer_region : layer.regions())
|
|
polygons_count += layer_region->slices.surfaces.size();
|
|
|
|
ExPolygons boundary;
|
|
boundary.reserve(polygons_count);
|
|
for (const LayerRegion *layer_region : layer.regions())
|
|
for (const Surface &surface : layer_region->slices.surfaces)
|
|
boundary.emplace_back(surface.expolygon);
|
|
|
|
boundary = union_ex(boundary);
|
|
ExPolygons perimeter_boundary = offset_ex(boundary, -perimeter_offset);
|
|
ExPolygons result_boundary;
|
|
if (perimeter_boundary.size() != boundary.size()) {
|
|
//FIXME ???
|
|
// If any part of the polygon is missing after shrinking, then for misisng parts are is used the boundary of the slice.
|
|
ExPolygons missing_perimeter_boundary = offset_ex(diff_ex(boundary,
|
|
offset_ex(perimeter_boundary, perimeter_offset + float(SCALED_EPSILON) / 2.f)),
|
|
perimeter_offset + float(SCALED_EPSILON));
|
|
perimeter_boundary = offset_ex(perimeter_boundary, perimeter_offset);
|
|
append(perimeter_boundary, std::move(missing_perimeter_boundary));
|
|
// By calling intersection_ex some artifacts arose by previous operations are removed.
|
|
result_boundary = intersection_ex(offset_ex(perimeter_boundary, -perimeter_offset), boundary);
|
|
} else {
|
|
result_boundary = std::move(perimeter_boundary);
|
|
}
|
|
|
|
auto [contours, holes] = split_expolygon(boundary);
|
|
// Add an outer boundary to avoid crossing perimeters from supports
|
|
ExPolygons outer_boundary = union_ex(
|
|
//FIXME flip order of offset and convex_hull
|
|
diff(static_cast<Polygons>(Geometry::convex_hull(offset(contours, 2.f * perimeter_spacing))),
|
|
offset(contours, perimeter_spacing + perimeter_offset)));
|
|
result_boundary.insert(result_boundary.end(), outer_boundary.begin(), outer_boundary.end());
|
|
ExPolygons holes_boundary = offset_ex(holes, -perimeter_spacing);
|
|
result_boundary.insert(result_boundary.end(), holes_boundary.begin(), holes_boundary.end());
|
|
result_boundary = union_ex(result_boundary);
|
|
|
|
// Collect all top layers that will not be crossed.
|
|
polygons_count = 0;
|
|
for (const LayerRegion *layer_region : layer.regions())
|
|
for (const Surface &surface : layer_region->fill_surfaces.surfaces)
|
|
if (surface.is_top()) ++polygons_count;
|
|
|
|
if (polygons_count > 0) {
|
|
ExPolygons top_layer_polygons;
|
|
top_layer_polygons.reserve(polygons_count);
|
|
for (const LayerRegion *layer_region : layer.regions())
|
|
for (const Surface &surface : layer_region->fill_surfaces.surfaces)
|
|
if (surface.is_top()) top_layer_polygons.emplace_back(surface.expolygon);
|
|
|
|
top_layer_polygons = union_ex(top_layer_polygons);
|
|
return diff_ex(result_boundary, offset_ex(top_layer_polygons, -perimeter_offset));
|
|
}
|
|
|
|
return result_boundary;
|
|
}
|
|
|
|
// called by AvoidCrossingPerimeters::init_layer()
|
|
static ExPolygons get_boundary_external(const Layer &layer)
|
|
{
|
|
const float perimeter_spacing = get_perimeter_spacing_external(layer);
|
|
const float perimeter_offset = perimeter_spacing / 2.f;
|
|
ExPolygons boundary;
|
|
// Collect all polygons for all printed objects and their instances, which will be printed at the same time as passed "layer".
|
|
for (const PrintObject *object : layer.object()->print()->objects()) {
|
|
ExPolygons polygons_per_obj;
|
|
//FIXME with different layering, layers on other objects will not be found at this object's print_z.
|
|
// Search an overlap of layers?
|
|
if (const Layer* l = object->get_layer_at_printz(layer.print_z, EPSILON); l)
|
|
for (const LayerRegion *layer_region : l->regions())
|
|
for (const Surface &surface : layer_region->slices.surfaces)
|
|
polygons_per_obj.emplace_back(surface.expolygon);
|
|
|
|
for (const PrintInstance &instance : object->instances()) {
|
|
size_t boundary_idx = boundary.size();
|
|
boundary.insert(boundary.end(), polygons_per_obj.begin(), polygons_per_obj.end());
|
|
for (; boundary_idx < boundary.size(); ++boundary_idx)
|
|
boundary[boundary_idx].translate(instance.shift);
|
|
}
|
|
}
|
|
boundary = union_ex(boundary);
|
|
auto [contours, holes] = split_expolygon(boundary);
|
|
// Polygons in which is possible traveling without crossing perimeters of another object.
|
|
// A convex hull allows removing unnecessary detour caused by following the boundary of the object.
|
|
ExPolygons result_boundary =
|
|
//FIXME flip order of offset and convex_hull
|
|
diff_ex(static_cast<Polygons>(Geometry::convex_hull(offset(contours, 2.f * perimeter_spacing))),
|
|
offset(contours, perimeter_spacing + perimeter_offset));
|
|
// All holes are extended for forcing travel around the outer perimeter of a hole when a hole is crossed.
|
|
append(result_boundary, diff_ex(offset(holes, perimeter_spacing), offset(holes, perimeter_offset)));
|
|
return union_ex(result_boundary);
|
|
}
|
|
|
|
void AvoidCrossingPerimeters::init_layer(const Layer &layer)
|
|
{
|
|
m_slice.clear();
|
|
m_boundaries.clear();
|
|
m_boundaries_external.clear();
|
|
|
|
for (const LayerRegion *layer_region : layer.regions())
|
|
//FIXME making copies?
|
|
append(m_slice, (ExPolygons) layer_region->slices);
|
|
|
|
m_boundaries = to_polygons(get_boundary(layer));
|
|
m_boundaries_external = to_polygons(get_boundary_external(layer));
|
|
|
|
BoundingBox bbox(get_extents(m_boundaries));
|
|
bbox.offset(SCALED_EPSILON);
|
|
BoundingBox bbox_external = get_extents(m_boundaries_external);
|
|
bbox_external.offset(SCALED_EPSILON);
|
|
|
|
m_bbox = BoundingBoxf(bbox.min.cast<double>(), bbox.max.cast<double>());
|
|
m_bbox_external = BoundingBoxf(bbox_external.min.cast<double>(), bbox_external.max.cast<double>());
|
|
|
|
m_grid.set_bbox(bbox);
|
|
//FIXME 1mm grid?
|
|
m_grid.create(m_boundaries, coord_t(scale_(1.)));
|
|
m_grid_external.set_bbox(bbox_external);
|
|
//FIXME 1mm grid?
|
|
m_grid_external.create(m_boundaries_external, coord_t(scale_(1.)));
|
|
}
|
|
|
|
} // namespace Slic3r
|