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OrcaSlicer-bambulab
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045de596e2ff1ad6d7cc44888d8e7bbc25b4c9f8
OrcaSlicer-bambulab
/
xs
History
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
lib
/Slic3r
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
src
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
t
Adapted to the new ClipperUtils.hpp interface by @alexrj
2016-12-13 19:22:23 +01:00
xsp
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
Build.PL
Fixed the reports given by the build process if BOOST or TBB libraries
2017-03-17 22:49:43 +01:00
MANIFEST
Initial rewrite of the file accessors from Perl to C++.
2017-02-26 21:46:33 +01:00
MANIFEST.SKIP
Finished GCodeSender
2014-12-27 22:58:01 +01:00