Files
OrcaSlicer-bambulab/xs/src/libslic3r/Fill/FillRectilinear2.hpp
bubnikv 317e9131e8 New sparse infill: "stars" - David's star shaped infill.
This is very similar to a "triangles" infill, but maximum two lines
intersect at a single point.

added utility function get_extents_vector()
2016-11-09 15:39:12 +01:00

70 lines
1.9 KiB
C++

#ifndef slic3r_FillRectilinear2_hpp_
#define slic3r_FillRectilinear2_hpp_
#include "../libslic3r.h"
#include "FillBase.hpp"
namespace Slic3r {
class Surface;
class FillRectilinear2 : public Fill
{
public:
virtual ~FillRectilinear2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
bool fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, float pattern_shift, Polylines &polylines_out);
};
class FillGrid2 : public FillRectilinear2
{
public:
virtual ~FillGrid2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillTriangles : public FillRectilinear2
{
public:
virtual ~FillTriangles() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillStars : public FillRectilinear2
{
public:
virtual ~FillStars() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillCubic : public FillRectilinear2
{
public:
virtual ~FillCubic() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
}; // namespace Slic3r
#endif // slic3r_FillRectilinear2_hpp_