enricoturri1966
9d216104e0
Fixed warning
2021-05-24 14:42:57 +02:00
Lukas Matena
4a7f078527
Fixed debug build
2021-05-24 12:20:29 +02:00
Lukas Matena
6b6b086948
Fixed tests and windows build
2021-05-24 12:20:29 +02:00
Lukas Matena
c5c6f51ae0
Fixed third batch of locale-dependent calls
2021-05-24 12:20:29 +02:00
Lukas Matena
fef385cd6b
Fixed second batch of locale-dependent calls
2021-05-24 12:20:29 +02:00
Lukas Matena
9ee2fc8275
Fixed first batch of locale-dependent calls
2021-05-24 12:20:29 +02:00
Lukas Matena
5a1441f9b7
Created a RAII class to switch LC_NUMERIC to "C" and back
2021-05-24 12:20:29 +02:00
Lukáš Hejl
ed9c93f85a
Added missing includes (GCC 9.3)
2021-05-21 07:42:37 +02:00
Vojtech Bubnik
ef9004cee4
Fix of its_collect_mesh_projection_points_above()
...
Fix of perl integration tests after introduction of not using the mesh
below the print bed.
2021-05-20 13:58:27 +02:00
enricoturri1966
a218e0ef18
Tech ENABLE_ALLOW_NEGATIVE_Z -> New implementation for method ModelObject::convex_hull_2d()
2021-05-20 09:32:17 +02:00
enricoturri1966
8377b6ef4f
Fixed typo in its_collect_mesh_projection_points_above() and method TriangleMesh::slice() set as const
2021-05-20 09:09:19 +02:00
Vojtech Bubnik
ff6623b0f4
Fixing
2021-05-19 16:51:25 +02:00
Vojtech Bubnik
116e2b2112
Fixing the slice_mesh() after recent refactoring.
2021-05-19 16:09:45 +02:00
Vojtech Bubnik
31942e03db
Optimization of its_collect_mesh_projection_points_above(): Reserve points.
2021-05-19 13:59:34 +02:00
Vojtech Bubnik
e952aded78
cut_mesh(): new parameter to optionally not triangulate the caps.
2021-05-19 13:52:47 +02:00
Vojtech Bubnik
66cf7ea9d3
Extracting its_collect_mesh_projection_points_above() out of
...
its_convex_hull_2d_above(), so that the projected points may get
collected over multiple volumes before applying Geometry::convex_hull()
2021-05-19 13:39:56 +02:00
Vojtech Bubnik
5644b98d3b
Factored out convex hull calculation from ModelObject::convex_hull_2d()
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to Geometry::convex_hull().
Update Geometry::convex_hull() to handle duplicate points.
2021-05-19 13:23:19 +02:00
Vojtech Bubnik
8db2d96c75
Point::ccw() optimization: Calculate with int64, not doubles.
2021-05-19 12:01:30 +02:00
Vojtech Bubnik
6b54f34ce1
New functions: its_convex_hull_2d_above()
2021-05-19 11:35:42 +02:00
enricoturri1966
4a134f5320
Follow-up of c37d18f046 -> Removed assert
2021-05-19 08:39:04 +02:00
Vojtech Bubnik
c28cd957d5
New utility function its_merge_vertices().
...
Implemented contour simplification inside slice_mesh_ex().
2021-05-18 17:57:55 +02:00
Vojtech Bubnik
78c0199523
TriangleMeshSlicer: Optimized out unnecessary transformations.
2021-05-18 16:12:49 +02:00
Vojtech Bubnik
70b4915f9c
TriangleMeshSlicer: Got rid of admesh!
2021-05-18 15:05:30 +02:00
Vojtech Bubnik
308d6b7809
WIP: Reworked slicing
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1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh.
2021-05-17 20:25:59 +02:00
tamasmeszaros
68d2427a34
Fix marching squares test crash in debug builds
2021-05-17 14:54:47 +02:00
enricoturri1966
0605813e68
Faster ModelObject::convex_hull_2d() by using ModelVolume 3D convex hulls
2021-05-17 13:02:38 +02:00
enricoturri1966
c37d18f046
Follow-up of ca14ea4c33 -> Fixed arrange with sinking objects
2021-05-17 12:53:05 +02:00
enricoturri1966
ca14ea4c33
Tech ENABLE_ALLOW_NEGATIVE_Z -> ModelObject::convex_hull_2d() and sequential_print_horizontal_clearance_valid() modified to take in account for sinking instances
2021-05-14 15:02:54 +02:00
Vojtech Bubnik
221af991c2
Fixed update of PrintRegions after removing an object.
...
The bug has been introduced during recent PrintRegion refactoring.
2021-05-14 11:52:33 +02:00
enricoturri1966
13b0757b8b
Tech ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS set as default
2021-05-11 10:28:04 +02:00
enricoturri1966
426d2cd725
Tech ENABLE_WARNING_TEXTURE_REMOVAL set as default
2021-05-10 16:05:16 +02:00
enricoturri1966
ca8a42c8b1
Tech ENABLE_SPLITTED_VERTEX_BUFFER set as default
2021-05-10 14:45:17 +02:00
enricoturri1966
137dbbd19f
Fixed crash into ProjectDirtyStateManager::update_from_undo_redo_stack() when switching language
2021-05-10 13:06:13 +02:00
enricoturri1966
f786d9c96e
Fixed conflicts after merge with master
2021-05-10 10:25:57 +02:00
Vojtech Bubnik
5828decfc7
Fixing multi-material printing after recent refactoring ( d21b9aa to 1c6333e)
2021-05-10 09:32:24 +02:00
enricoturri1966
62ad1904e2
Fixed warnings into DoExport
2021-05-07 14:46:10 +02:00
enricoturri1966
389955966c
Disabled tech ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
2021-05-07 13:42:53 +02:00
enricoturri1966
ec9c3891cf
Fixed conflicts after merge with master
2021-05-07 13:14:11 +02:00
YuSanka
b9910669e8
Fix of #2825 - Add the length of each filament used
2021-05-07 12:48:34 +02:00
enricoturri1966
ddf59a4a8c
Tech ENABLE_SCROLLABLE_LEGEND -> 1st installment of scrollable legend
2021-05-07 12:48:34 +02:00
Vojtech Bubnik
5c35fa4539
Commenting source of Polygon::centroid() algorithm
2021-05-07 11:54:25 +02:00
Vojtech Bubnik
52b3c655ff
Fixed Polygon::centroid()
...
Ported Polygon unit tests from Perl to C++.
2021-05-07 11:42:21 +02:00
Vojtech Bubnik
68fabfea62
Fix of Polygon::area().
2021-05-07 09:45:27 +02:00
Vojtech Bubnik
feefbc575a
Refactored PrintObject::m_region_volumes for extensibility.
...
WIP for multi-material painting.
2021-05-06 15:48:38 +02:00
Vojtech Bubnik
dd72016159
FDM backend refactoring for const correctness, clarity ...
2021-05-06 15:08:57 +02:00
Vojtech Bubnik
b5573f959b
Refactoring for code clarity: Replaced this->m_xxx with m_xxx
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as the m_ prefix already signifies a class local variable.
2021-05-06 14:43:36 +02:00
Vojtech Bubnik
f16d4953be
Removing offset2 from Perl bindings and other minor cleanup.
2021-05-06 14:29:20 +02:00
enricoturri1966
ff632a9ff2
Tech ENABLE_ALLOW_NEGATIVE_Z-> Disable sinking objects for SLA printer
2021-05-06 14:04:07 +02:00
Vojtech Bubnik
0ca6b12da1
Print/PrintObject/PrintRegion refactoring:
...
Newly the PrintObjects own PrintRegions and Print contains references
to PrintRegions owned by PrintObjects, so that a PrintRegion of the same
content is referenced by Print only once.
The refactoring is a WIP to support multi-material painting.
2021-05-06 13:01:09 +02:00
Vojtech Bubnik
ee15f00574
FDM backend refactoring: Return PrintRegion by reference, not by pointer.
...
Added PrintRegion hashing.
2021-05-05 18:13:58 +02:00