- abstract class WipeTower and its descendant WipeTowerPrusaMM were merged into a single (non-abstract) WipeTower class
- all uses of WipeTower::xy struct were replaced by Eigen Vec2f (it is no longer necessary to be independent on libraries that PrusaSlicer uses)
- the WipeTowerPrusaMM.hpp/.cpp will be renamed in the next commit (hopefully it will retain its git history that way)
no longer necessary because the speed overrides that the enum controlled were recently removed
the comment in gcode is now just about appending the config string
The priming extrusions were handled separately from the rest of the wipe tower toolchanges. In order to be able to use the logic from previous commit for them (custom toolchange gcodes etc), some unpleasant code shuffling was needed
Each toolchange now emits:
- end filament custom gcode
- toolchange custom gcode; if not provided, a standard Tn command is inserted
- start filament gcode
Hopefully it is now consistent for SE/ME printers with/without the wipe tower
The priming line does not work - will be fixed in the next commit
- setting of the wipe tower parameters based od whether SE MM printer is selected is done in the WipeTowerPrusaMM constructor, so it does not distract in Print.cpp
- WipeTowerPrusaMM.cpp conditions checking for SE MM printer are now using a more descriptive const member variable, not the loading/unloading speeds (hopefully the functionality is the same)
The odd commands that lowered the speed override values for PVA, FLEX etc. were removed
Now the wipe tower backups user speed override, sets it to 100%, does what is needed
and restores the old value when finished. There are no special cases - lowering
the speed for certain materials can be achieved by lowering the volumetric flow.
Missed adding [total_layer_count] to layer_gcode
Revert "Add new [total_layer_count] placeholder everywhere [layer_num] is avalible."
This reverts commit e29e766224a14e1f237908c3e5507ac5586ca5b7.
Revert "Missed adding [total_layer_count] to layer_gcode"
This reverts commit f07907a8acc450e9ae1220c6a9fe4f7c7e6d896c.
Better way to add [total_layer_count]
points for projects with instances.
3mf does not support a concept of instances, therefore all the instances
of all objects are indexed in a linear fashion. However, the 3mf files
index the layer height profiles and the SLA support points with
the object ID. The loading was fixed to take the different indexing
into account.
There was a bug in unit tests that led to generating the wipe tower with non-normalized preset.
This caused out-of-bounds access into max_layer_height vector in fill_wipe_tower_partitions.
The problem surfaced in https://github.com/prusa3d/PrusaSlicer/issues/2288.
I quickly patched additional normalization of the preset to prevent this from happening.
Also, an assert in the same function turned out to trip on one of the tests.
This one was commented out for now and will (hopefully) be looked into later.
Function Print::apply_config was renamed to apply_config_perl_tests_only so everyone
sees its current purpose and does not mistake it for the more important Print::apply.
Currently the qhull includes are referenced absolutely, but the compiler
is always called with the src directory in the include path and so it
should be safe to specify a more generic path.
expat.h is (in most Linux distributions, at least) located directly in
/usr/include. Because the compiler is called with the src directory in
the include path, the include of <expat/expat.h> happens to work but
results in the bundled version of the header being used instead of the
system version.
for FDM, and "[input_filename_base].sl1" for the SLA technology.
This improves the situation of
"Filename creation with variables broken"
https://github.com/prusa3d/PrusaSlicer/issues/1918
where anything after the last dot in the file name is considered
as an extension, therefore the .gcode resp. .sl1 extension is not added.
Now the user gets the output_filename_format filled in with the correct
extension.
Also now if the output_filename_format is empty, the output name
is generated anyway.