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Lay flat gizmo improvements - merge adjacent faces, compute and cache convex hull for entire ModelObject, refresh when moved, etc.
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@@ -728,6 +728,7 @@ TriangleMesh TriangleMesh::convex_hull_3d() const
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TriangleMesh output_mesh(det_vertices, facets);
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output_mesh.repair();
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output_mesh.require_shared_vertices();
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return output_mesh;
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}
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