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wxWakeUpIdle when render timer ends to ensure idle function spawns and triggers rendering
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@@ -2996,6 +2996,7 @@ void GLCanvas3D::on_render_timer(wxTimerEvent& evt)
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}
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//render();
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m_dirty = true;
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wxWakeUpIdle();
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}
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void GLCanvas3D::request_extra_frame_delayed(int miliseconds)
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