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ColorPrint improvement
+ Select "Color Print" preview type if it's not after add/delete new color change + Added level heights to the color legend instead of "Color N"
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@@ -3121,8 +3121,8 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
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auto title = _(preview_data.get_legend_title());
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const auto& config = wxGetApp().preset_bundle->full_config();
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const int color_print_cnt = config.option<ConfigOptionFloats>("colorprint_heights")->values.size();
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const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, color_print_cnt);
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const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
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const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, color_print_values);
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unsigned int items_count = (unsigned int)items.size();
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if (items_count == 0)
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