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Ensure object on bed after deletion of subpart
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@@ -2050,6 +2050,11 @@ void _3DScene::delete_selected(wxGLCanvas* canvas)
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s_canvas_mgr.delete_selected(canvas);
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}
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void _3DScene::ensure_on_bed(wxGLCanvas* canvas, unsigned int object_idx)
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{
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s_canvas_mgr.ensure_on_bed(canvas, object_idx);
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}
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std::vector<double> _3DScene::get_current_print_zs(wxGLCanvas* canvas, bool active_only)
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{
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return s_canvas_mgr.get_current_print_zs(canvas, active_only);
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