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WIP:
* slicing supports * adding the pad geometry * rasterizing the support and pad slices
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@@ -425,6 +425,8 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h)
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TriangleMesh upper, lower;
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slicer.cut(h, &upper, &lower);
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// TODO: this might be slow
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output = lower.horizontal_projection();
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for(auto& o : output) o = o.simplify(0.1/SCALING_FACTOR).front();
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