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synced 2026-05-19 16:19:07 -07:00
WIP still with arrange return value.
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@@ -559,10 +559,10 @@ public:
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// /////////////////////////////////////////////////////////////////////////
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// Getting the input polygon for arrange
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virtual std::tuple<Polygon, Vec2crd, double> get_arrange_polygon() const final;
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virtual std::tuple<Polygon, Vec2crd, double> get_arrange_polygon() const override;
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// Apply the arrange result on the ModelInstance
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virtual void apply_arrange_result(Vec2d offs, double rot_rads) final
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virtual void apply_arrange_result(Vec2d offs, double rot_rads, unsigned /*bed_num*/) override
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{
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// write the transformation data into the model instance
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set_rotation(Z, rot_rads);
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