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WIP still with arrange return value.
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@@ -58,7 +58,7 @@ public:
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virtual ~Arrangeable() = default;
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/// Apply the result transformation calculated by the arrangement.
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virtual void apply_arrange_result(Vec2d offset, double rotation_rads) = 0;
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virtual void apply_arrange_result(Vec2d offset, double rotation_rads, unsigned bed_num) = 0;
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/// Get the 2D silhouette to arrange and an initial offset and rotation
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virtual std::tuple<Polygon, Vec2crd, double> get_arrange_polygon() const = 0;
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