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Temporary low-res texture shown while generating compressed data on the CPU
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@@ -106,8 +106,8 @@ namespace GUI {
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const std::string& get_source() const { return m_source; }
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#if ENABLE_COMPRESSED_TEXTURES
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bool unsent_compressed_data_available() const;
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void send_compressed_data_to_gpu();
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bool unsent_compressed_data_available() const { return m_compressor.unsent_compressed_data_available(); }
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void send_compressed_data_to_gpu() { m_compressor.send_compressed_data_to_gpu(); }
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#endif // ENABLE_COMPRESSED_TEXTURES
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static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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