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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-22 12:09:26 -07:00
WIP: Duplicated the FDM support gizmo for the MMU segmentation
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@@ -1347,7 +1347,8 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
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const GLGizmosManager& gm = get_gizmos_manager();
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auto gizmo_type = gm.get_current_type();
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if ( (gizmo_type == GLGizmosManager::FdmSupports
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|| gizmo_type == GLGizmosManager::Seam)
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|| gizmo_type == GLGizmosManager::Seam
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|| gizmo_type == GLGizmosManager::MmuSegmentation)
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&& ! vol->is_modifier)
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vol->force_neutral_color = true;
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else
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@@ -3227,7 +3228,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam) {
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam
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&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
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m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
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m_dirty = true;
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}
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@@ -5046,7 +5048,8 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
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(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::Hollow
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam);
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam
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&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation);
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wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
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}
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@@ -5104,7 +5107,8 @@ void GLCanvas3D::_render_objects() const
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const GLGizmosManager& gm = get_gizmos_manager();
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GLGizmosManager::EType type = gm.get_current_type();
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if (type == GLGizmosManager::FdmSupports
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|| type == GLGizmosManager::Seam) {
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|| type == GLGizmosManager::Seam
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|| type == GLGizmosManager::MmuSegmentation) {
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shader->stop_using();
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gm.render_painter_gizmo();
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shader->start_using();
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