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Implemented clipping of parts of multi-part objects in the order
they are presented in the UI. Parallelized the slice stealing when splitting regions with modifier meshes. Rewrote Layer::make_perimeters() to C++11 loops.
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@@ -203,6 +203,7 @@ private:
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std::vector<ExPolygons> _slice_region(size_t region_id, const std::vector<float> &z, bool modifier);
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std::vector<ExPolygons> _slice_volumes(const std::vector<float> &z, const std::vector<const ModelVolume*> &volumes) const;
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std::vector<ExPolygons> _slice_volume(const std::vector<float> &z, const ModelVolume &volume) const;
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};
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struct WipeTowerData
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