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Fixed GLVolumes reuse after instance deletion
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@@ -949,6 +949,7 @@ bool ObjectList::del_subobject_from_object(const int obj_idx, const int idx, con
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return false;
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}
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(*m_objects)[obj_idx]->delete_instance(idx);
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(*m_objects)[obj_idx]->reset_volumes_idxs();
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}
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else
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return false;
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